Hands of Necromancy [Full game released!]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hands of Necromancy [Demo available!]
Hands of Necromancy is released!
This dark fantasy metroidvania FPS will bring you into different worlds where you will have to find your path with the different transformations!
Defeat the Undead Kings and prove your strength and magic power!
Steam Link:
https://store.steampowered.com/app/1898 ... ecromancy/
This dark fantasy metroidvania FPS will bring you into different worlds where you will have to find your path with the different transformations!
Defeat the Undead Kings and prove your strength and magic power!
Steam Link:
https://store.steampowered.com/app/1898 ... ecromancy/
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Re: Hands of Necromancy [Full game released!]
Congratz on the full release!
Are there any plans to include the OST as a DLC? Kinda like other games in the store. I know it's available on youtube but it would be nice to give an extra support to the game/composer.
Are there any plans to include the OST as a DLC? Kinda like other games in the store. I know it's available on youtube but it would be nice to give an extra support to the game/composer.
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Re: Hands of Necromancy [Full game released!]
Congrats on the release! Bought it immediately and looking forward to playing it tonight after work hopefully!
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Re: Hands of Necromancy [Full game released!]
Was so excited to get this news in my email. Thanks for keeping us old school fans happy and motivated.
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Re: Hands of Necromancy [Full game released!]
I'm having trouble getting past the first door.
There's nothing wrong with the game. I just took a screenshot and have been trying to translate it since. It appears to be anglo saxon futhorc (mixed in with elder futhark) and appears to just be the alphabet. Here it is translated with all of the most common alphabets.
There's nothing wrong with the game. I just took a screenshot and have been trying to translate it since. It appears to be anglo saxon futhorc (mixed in with elder futhark) and appears to just be the alphabet. Here it is translated with all of the most common alphabets.
Spoiler:
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Re: Hands of Necromancy [Full game released!]
I'm gonna argue is more effective to have it included in the steam page, tbh. Not that I'm demanding you to do so. I'm just saying.Emmanuelexe wrote:Luke Jansen put the mp3 in his website
In other news, I've just beat the first episode and have a few things to point out. Btw, the boss fight was really good.
Spoiler:Now, I gotta say that the game is great and solid. The first episode was super fun and finding secrets is satisfactory while not being too demanding, just how I like it. Congratz once again on the release! I'll keep playing the next episode after getting some work done. I haven't been this much looking forward to my next game session in a while, so that's something.
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Re: Hands of Necromancy [Full game released!]
The big gargoyle die quickly of the Ring of Ice because he has a big hitbox and the ring of ice projectile is slow or something like that i remember. It could be much longer with the other weapons.
Good idea for the script, thanks for the other reports.
Good idea for the script, thanks for the other reports.
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Re: Hands of Necromancy [Full game released!]
I haven't looked at the code but, yeah, you're probably describing the projectiles act as ripper. I think I killed one of them with just 3 sword swings but I'll keep testing with sword and other weapons to see how much damage it can tank. I just wanted to mention that I felt its HP was pretty low for the "tier" it seems intended.Emmanuelexe wrote:The big gargoyle die quickly of the Ring of Ice because he has a big hitbox and the ring of ice projectile is slow or something like that i remember. It could be much longer with the other weapons.
Btw, I remember the Ice Ring was the nicest weapon in the first version of the demo. Now it's even better. I can confirm that it really shines against packed enemies.
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Re: Hands of Necromancy [Full game released!]
It's a perfectly cromulent word.RKD wrote:unusual words like "poised"
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Re: Hands of Necromancy [Full game released!]
Yeah, it's not at all recherché.Gez wrote:It's a perfectly cromulent word.RKD wrote:unusual words like "poised"
No, but congrats on your guys' release!
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Re: Hands of Necromancy [Full game released!]
knight with shield looks spot on, when he die his falling shield gives hexen centaur vibe.
scythe weapon is cool, grenade is fine, but shotgun pistol? i thought ice ring is your shotgun.
scythe weapon is cool, grenade is fine, but shotgun pistol? i thought ice ring is your shotgun.
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Re: Hands of Necromancy [Full game released!]
Consider it an ssg then?
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Re: Hands of Necromancy [Full game released!]
It does big damage at close range and can 1-2hit kill much faster solo enemies than the Ring of Ice who is more for large horde with lower damage and it goes through the shield of the Undead Knight.
The pistol was supposed to throw big ball like a snipe (fast projectile) but it was pretty basic and the Fireball Staff did already this job (with less power) so we reworked it...
The pistol was supposed to throw big ball like a snipe (fast projectile) but it was pretty basic and the Fireball Staff did already this job (with less power) so we reworked it...