Trauma Affect
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Crypt Voice
- Posts: 2
- Joined: Mon Dec 20, 2021 5:00 am
- Graphics Processor: nVidia (Modern GZDoom)
Trauma Affect
Trauma Affect is a classic horror experience that draws inspiration from ps horror games like Resident Evil, Silent Hill, F.E.A.R, and etc.
in it you play as a maniac who is going through some psychological problems.
The official demo is already here!!!
https://crypt-voice.itch.io/trauma-affect
https://www.moddb.com/mods/traumaaffect ... ffect-demo
Also in the game there is a written OST written by me (Crypt Voice) and Vlowoid (Sentry Turbo)
Teaser-Demo Ost: https://www.youtube.com/watch?v=0bSH3HxmzyI
Teaser-Trailer: https://www.youtube.com/watch?v=z60U7Sg8wN0
MODDB Link: https://www.moddb.com/mods/traumaaffect
features:
Own soundtrack
LO-FI sound
Inventory in the spirit of Resident Evil
Oppressive gloomy and depressing atmosphere
Classic Survival Horror system with ammo worth its weight in gold
proprietary 3D models
Team Discomfort Discord Server : https://discord.gg/DQX3Rv4bgf
Last edited by Crypt Voice on Mon Apr 10, 2023 8:29 pm, edited 14 times in total.
- Sir Robin
- Posts: 537
- Joined: Wed Dec 22, 2021 7:02 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Medellin, Colombia
Re: Trauma Affect - Classic Psychological Horror Experience
Great start to a game! The exe's flagged as possibly mal-ware infected, so I didn't run them, I just loaded the 2 pk3 files into my gzdoom with zdl.
Things I noticed:
Some other comments on the map:
Things I noticed:
- The views bobs a lot when I walk. every step this character is jumping up and down.
- There is no player sprites - I can't see myself in the mirrors or in the chase cam.
- There doesn't seem to be anything to do, just walk around and look at things. No baddies or anything else to interact with, other than the tape recorders
Some other comments on the map:
- There are a lot of doors with broken locks. I don't know if those are areas you just haven't mapped yet, or if that's just a "background" door that will never be usable. I played that new Wolfenstein mod where they made all the background doors a dark grey so you don't confuse them for real usable game doors. I thought that was convenient. But if it's your intention to let the player try all the doors and figure it out for themselves, then forget I said anything
- The vertical scale seem a little weird. You've got a lot of tables and countertops that seem a lot lower than they should be. You even have a room with a table and a bench, and the table is so low that no one could sit on that bench because there isn't enough legroom. There is also a room with what I think is supposed to be a bathtub but the bottom of it isn't nearly deep enough.
- There's something off in the "parking garage" teleports, it's possible to glitch them and see the teleport and even see and touch the real wall behind them. Probably just some triggers that aren't aligned quite right.
- In the "rooftop" area you can jump up and hit your head on the fake ceiling. You might wanna put that up higher.
- Crypt Voice
- Posts: 2
- Joined: Mon Dec 20, 2021 5:00 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: Trauma Affect - Classic Psychological Horror Experience
thanks for your comments and wishes!
about the camera that jumps: there was a gzdoom.ini config, so if you replace it, it removes view.bob
but then i solved this problem inside pk3 so it's already fixed.
As for the doors, I will make doors with broken handles so that you can understand where the door will not open.
and about the prologue in the demo - it was just a test of the pen, and then I still had no idea about the plot. the prologue will be completely redone.
about the camera that jumps: there was a gzdoom.ini config, so if you replace it, it removes view.bob
but then i solved this problem inside pk3 so it's already fixed.
As for the doors, I will make doors with broken handles so that you can understand where the door will not open.
and about the prologue in the demo - it was just a test of the pen, and then I still had no idea about the plot. the prologue will be completely redone.
- RubyEyeShabranigdu
- Posts: 93
- Joined: Thu Feb 03, 2022 9:03 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: Brazil
Re: Trauma Affect - Classic Psychological Horror Experience
On my first playthrough I almost shit myself!!!Crypt Voice wrote:thanks for your comments and wishes!
about the prologue in the demo - it was just a test of the pen, and then I still had no idea about the plot. the prologue will be completely redone.
Good job!!!
Re: Trauma Affect - Classic Psychological Horror Experience
NOW THIS IS WHATS UP! downloading now!!
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Trauma Affect - Classic Psychological Horror Experience
Looks promising! Downloaded and played the demo. Tho nothing monstrous is happening right now besides blood-n-gore and psychological-horror things, pretty sure we'll have all kinds of Silent Hill action.
Problems i got so far was already described by others so i'll pass until i get the updated version. Keep it up!
Problems i got so far was already described by others so i'll pass until i get the updated version. Keep it up!