Discuss anything ZDoom-related that doesn't fall into one of the other categories.
2 posts • Page 1 of 1
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- Joined: Tue Dec 06, 2016 11:25 am
If you call A_Chase (or A_Wander for more random movement) with parameters that prevent jumping to an attack state (passsing null for both Melee and Missile state names) you can freely combine these calls with attack function calls.