run n' gun enemies in doom
run n' gun enemies in doom
Is there any way to add enemies that can fire and move at the same time because that aren't multiplayer bots because it seems as they can only do one thing at a time.
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Re: run n' gun enemies in doom
If you call A_Chase (or A_Wander for more random movement) with parameters that prevent jumping to an attack state (passsing null for both Melee and Missile state names) you can freely combine these calls with attack function calls.