Watch out for dopes ("work" in "progress")

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bimshwel
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Re: Watch out for dopes ("work" in "progress")

Post by bimshwel »

here is a slightly more clear, i hope, video example than the one from before.

ehhhhback to work
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bimshwel
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Re: Watch out for dopes ("work" in "progress")

Post by bimshwel »

ImageImageImageImageImageImage
now a break from redrawn monsters for redrawn scenery
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the more static, less palette restrained old versions

inside the game they get translated to more varied colors, which may not be quite correct yet.
Image
Slade's translation editor is helpful for starting them
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but it seems to have a bug that requires me to tweak them by editing the individual color numbers like I used to; if a translation is already present in a texture file, the first color of each replacement range will be copied on to the second slot, even if the translated patch is not actually looked at!

Code: Select all

translation "192:199=[255,232,16]:[145,104,251]", "199:207=[145,105,251]:[0,109,219]", "128:143=[224,199,139]:[176,72,96]", "248:255=[255,140,255]:[10,98,114]", "224:232=[171,242,51]:[80,129,117]", "232:239=[80,129,117]:[88,48,76]", "240:246=[194,105,125]:[95,86,169]", "160:164=[242,255,147]:[160,192,64]", "164:167=[160,192,64]:[128,0,128]", "208:215=[147,242,255]:[64,160,192]", "215:223=[64,160,192]:[0,128,128]"
bloody tedious, but once I do it, I don't have to do it again. UNLESS i inadvertently have the decorate definition file open in two windows and save the unchanged one over the new one yesterday idiot.
////////////////ehhhhhdit:
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the new version of Slade from literally the day after I posted that seems to have fixed this! This is very, or at least moderately good news for me, but I greatly appreciate whatever I can get.
Last edited by bimshwel on Mon Apr 03, 2023 3:35 pm, edited 2 times in total.
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Void Warrior
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Re: Watch out for dopes ("work" in "progress")

Post by Void Warrior »

Wow! The plants look even better than before. At least they will stand out on the Maps. And the animation pleases my eyes!
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bimshwel
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Re: Watch out for dopes ("work" in "progress")

Post by bimshwel »

Thank you, that is good news! I hope I can make the game feel more alive than before by having many large, colorful moving parts.
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bimshwel
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Re: Watch out for dopes ("work" in "progress")

Post by bimshwel »

a few more animated objects that relate to each other
ImageImageImageImage
Image
I do not feel in control with hud-message scripts but sprite dialog baubles seems to be working, for the moment.
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Unregret
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Re: Watch out for dopes ("work" in "progress")

Post by Unregret »

This is art!
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bimshwel
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Re: Watch out for dopes ("work" in "progress")

Post by bimshwel »

Thank you! As long as one thing continues to inspire another there may yet be a chance of this project being finishable.

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