Watch out for dopes ("work" in "progress")

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KynikossDragonn
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Re: Watch out for dopes ("work" in "progress")

Post by KynikossDragonn »

A stupid dance certainly would make sense for the "worlds tiniest violin" weapon if that's still going to be kept as a idea!

Since the hats go flying off when defeated, are they just going to be decorative or items you pickup? It would be amusing to think of those as the "armour bonus" considering those were apparently small helmets that Doomguy wears multiple copies of on his head somehow.
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bimshwel
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Re: Watch out for dopes ("work" in "progress")

Post by bimshwel »

yes indeed the dropped top hats initially replaced the armor bonuses and still do, presumably the winter hats will do the same unless I make one of the weapons a hat launcher.
I had never heard the phrase "world's tiniest violin" when I made that, I am uncertain if it will be kept around since it is impractical to aim. Although as an area effect confusion weapon it might be more practical.
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KynikossDragonn
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Re: Watch out for dopes ("work" in "progress")

Post by KynikossDragonn »

I saw in the release thread for GZDoom 4.8.0 the cutscene system from Raze was introduced, and this was when I noticed not only is there a Smacker (a rather dated 256 colour video format) decoder, but libvpx (the VP8 and VP9 WebM codecs) as well.

I suppose this would mean you could have your flash animations as videos to playback during certain parts of the game?
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bimshwel
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Re: Watch out for dopes ("work" in "progress")

Post by bimshwel »

That would certainly be more convenient than what I was expecting to have to do at some point, import every movement frame individually and point an in-game camera at a 2-sided linedef showing them in front of any necessary backgrounds. Though I verified that it is possible to "roll" the camera view, which would have been helpful for one brief section. I often end up having to do things in an outmoded hacky stupid way regardless of new features.
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bimshwel
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Re: Watch out for dopes ("work" in "progress")

Post by bimshwel »

yeepeldfloat.gif
Image

did they change how image attaching and linking works in the past six months? oh nope I just forgot the S in https.
eh whatever the case, yes, I am still at this, when I have time to be at it.
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JoeyTD
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Re: Watch out for dopes ("work" in "progress")

Post by JoeyTD »

Gonna be real here, if you can replace all of the copyright'ed assets with custom ones you could turn this from a TC to a full on game.

this is dope just for a doom TC.
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bimshwel
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Re: Watch out for dopes ("work" in "progress")

Post by bimshwel »

thank you! although, it is watch out for dopes!
certainly I, personally, THINK of it more as a self-contained work than an add-on, but I can't control what anyone else calls it. The idea is to not use borrowed material, so I can try and unload it on people who don't necessarily play doom without them needing to download and install additional objects. Though that may be a flawed expectation. But I have never finished or been close to finishing anything big so I do not know how I would regard and treat a finished version.

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