Doom Shinobi Update v.101 (04/03/2022)!!!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Doom Shinobi Release (13/02/2022)!!!
Awesome indeed!! Very impressive Third Person doom mod. It has beefy, meaty impacts and it's so satisfying to play. I really like the fact you can throw both Shrikkens and Kunais that go loud and wild. And that throw move man... Super awesome!
One problem i have? It's nothing but i think the camera movement is a little bit delayed. No matter how i slow down the mouse movement but still it's not a big deal.
One problem i have? It's nothing but i think the camera movement is a little bit delayed. No matter how i slow down the mouse movement but still it's not a big deal.
Last edited by Captain J on Sat Feb 19, 2022 11:11 am, edited 1 time in total.
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Re: Doom Shinobi Release (13/02/2022)!!!
Our hero looks super-tall compered to most Doom enemies, especially zombies and imps. Shouldn't he be scaled down a little to match their size better?
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Re: Doom Shinobi Release (13/02/2022)!!!
One thing I'm concerned is; Why you use custom monster with decreased health? If there is a map with another custom monster, the shinobi will be screwed.
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Re: Doom Shinobi Release (13/02/2022)!!!
Wow, this looks insane! I love it! Any chance we could see different player skins in the future? I'd love to see Raiden or the Cyborg Ninja from Metal Gear Solid be in this lol.
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Re: Doom Shinobi Release (13/02/2022)!!!
I like the player sprite more, that was shown in the trailer, years ago.Yebudoom wrote:Our hero looks super-tall compered to most Doom enemies, especially zombies and imps. Shouldn't he be scaled down a little to match their size better?
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Re: Doom Shinobi Release (13/02/2022)!!!
I am not sure, but is this something that can be just set up thru "MAPINFO" lump via "MonsterHealth" parameter in the skill definition?Netheritor wrote:One thing I'm concerned is; Why you use custom monster with decreased health? If there is a map with another custom monster, the shinobi will be screwed.
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Re: Doom Shinobi Release (13/02/2022)!!!
a bit delayed? thats weird... can you show me a video? i need to check thisCaptain J wrote:Awesome indeed!! Very impressive Third Person doom mod. It has beefy, meaty impacts and it's so satisfying to play. I really like the fact you can throw both Shrikkens and Kunais that go loud and wild. And that throw move man... Super awesome!
One problem i have? It's nothing but i think the camera movement is a little bit delayed. No matter how i slow down the mouse movement but still it's not a big deal.
fixedYebudoom wrote:Our hero looks super-tall compered to most Doom enemies, especially zombies and imps. Shouldn't he be scaled down a little to match their size better?
well thats a problem i dont want to mess, merging with another monsters modsNetheritor wrote:One thing I'm concerned is; Why you use custom monster with decreased health? If there is a map with another custom monster, the shinobi will be screwed.
maybe one day, after a full release its planned to work with addonslizardcommando wrote:Wow, this looks insane! I love it! Any chance we could see different player skins in the future? I'd love to see Raiden or the Cyborg Ninja from Metal Gear Solid be in this lol.
sorry, working with 2d sprites requires alot of time because rendering in 8 angles is slow, also the file size is x3 biggerGezzdt wrote: I like the player sprite more, that was shown in the trailer, years ago.
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Re: Doom Shinobi Release (13/02/2022)!!!
working now with execution|fatalities|glory kills
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Re: Doom Shinobi Release (13/02/2022)!!!
Good update with extra gore and stuff!
Here's the link to the video. It's hard to explain with extra detail but whenever i set the mouse sensitivity higher, the camera just can't follow the mouse movement. I think it can be simply fixed by lowering the sensitivity but again it's not a big deal but just letting you know.edypagaza wrote:a bit delayed? thats weird... can you show me a video? i need to check this
Spoiler: And extra feedback hereI say this mod is very promising and filled with over-the-top action. Keep up the update!
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Re: Doom Shinobi Release (13/02/2022)!!!
thanks for this, ill try to add and adjust sensitivity to the camera, it seems doesnt recognize the mouse sensitivity by defaultCaptain J wrote:Good update with extra gore and stuff!Here's the link to the video. It's hard to explain with extra detail but whenever i set the mouse sensitivity higher, the camera just can't follow the mouse movement. I think it can be simply fixed by lowering the sensitivity but again it's not a big deal but just letting you know.edypagaza wrote:a bit delayed? thats weird... can you show me a video? i need to check this
Spoiler: And extra feedback hereI say this mod is very promising and filled with over-the-top action. Keep up the update!
btw, about the cheats, i forgot the disable cheats in easiest difficulty, only the 4 have enabled cheats cuz i use it to test monsters, i forgot to disabled it xD
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Re: Doom Shinobi Release (13/02/2022)!!!
Looks like a mix between Ninja Gaiden, Naruto and Tenchu.
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Re: Doom Shinobi Update v.101 (04/03/2022)!!!
I just uploaded the mod adding cool features like Executions or Glory kills and wall-jumping, also fixed some bugs and balanced the game a bit.
To execute the glory kill, press "Use" (the open door button)
download from Moddb:
https://www.moddb.com/mods/doom-shinobi ... pdate-v101
To execute the glory kill, press "Use" (the open door button)
download from Moddb:
https://www.moddb.com/mods/doom-shinobi ... pdate-v101
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Re: Doom Shinobi Update v.101 (04/03/2022)!!!
edypagaza wrote:I just uploaded the mod adding cool features like Executions or Glory kills and wall-jumping, also fixed some bugs and balanced the game a bit.
To execute the glory kill, press "Use" (the open door button)
download from Moddb:
https://www.moddb.com/mods/doom-shinobi ... pdate-v101
I'm having a blast with this new version!
P.S.
Don't forget to update the OP link!!!
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Re: Doom Shinobi Update v.101 (04/03/2022)!!!
Wondering if this mod will be compatible with Heretic and Hexen and Strife?
The mod seems to semi work with the games, but the only thing that doesn't is,
some of the items and weapons pick ups don't function and are the game's default items and weapons,
not the mods weapons and items.
The mod seems to semi work with the games, but the only thing that doesn't is,
some of the items and weapons pick ups don't function and are the game's default items and weapons,
not the mods weapons and items.
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Re: Doom Shinobi Update v.101 (04/03/2022)!!!
Good evening!
After using Izuna Drop on a Imp I'm stuck in this tree!
Maybe it's possible to add a "teleportation technique" or something like that!
Using NOCLIP cheat solves the problem too xD
After using Izuna Drop on a Imp I'm stuck in this tree!
Maybe it's possible to add a "teleportation technique" or something like that!
Using NOCLIP cheat solves the problem too xD