Doom Shinobi Update v.101 (04/03/2022)!!!

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Captain J
 
 
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Re: Doom Shinobi Release (13/02/2022)!!!

Post by Captain J »

Awesome indeed!! Very impressive Third Person doom mod. It has beefy, meaty impacts and it's so satisfying to play. I really like the fact you can throw both Shrikkens and Kunais that go loud and wild. And that throw move man... Super awesome!

One problem i have? It's nothing but i think the camera movement is a little bit delayed. No matter how i slow down the mouse movement but still it's not a big deal.
Last edited by Captain J on Sat Feb 19, 2022 11:11 am, edited 1 time in total.
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Yebudoom
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Re: Doom Shinobi Release (13/02/2022)!!!

Post by Yebudoom »

Our hero looks super-tall compered to most Doom enemies, especially zombies and imps. Shouldn't he be scaled down a little to match their size better?
Netheritor
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Re: Doom Shinobi Release (13/02/2022)!!!

Post by Netheritor »

One thing I'm concerned is; Why you use custom monster with decreased health? If there is a map with another custom monster, the shinobi will be screwed.
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lizardcommando
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Re: Doom Shinobi Release (13/02/2022)!!!

Post by lizardcommando »

Wow, this looks insane! I love it! Any chance we could see different player skins in the future? I'd love to see Raiden or the Cyborg Ninja from Metal Gear Solid be in this lol.
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Gezzdt
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Re: Doom Shinobi Release (13/02/2022)!!!

Post by Gezzdt »

Yebudoom wrote:Our hero looks super-tall compered to most Doom enemies, especially zombies and imps. Shouldn't he be scaled down a little to match their size better?
I like the player sprite more, that was shown in the trailer, years ago.
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RastaManGames
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Re: Doom Shinobi Release (13/02/2022)!!!

Post by RastaManGames »

Netheritor wrote:One thing I'm concerned is; Why you use custom monster with decreased health? If there is a map with another custom monster, the shinobi will be screwed.
I am not sure, but is this something that can be just set up thru "MAPINFO" lump via "MonsterHealth" parameter in the skill definition?
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edypagaza
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Re: Doom Shinobi Release (13/02/2022)!!!

Post by edypagaza »

Captain J wrote:Awesome indeed!! Very impressive Third Person doom mod. It has beefy, meaty impacts and it's so satisfying to play. I really like the fact you can throw both Shrikkens and Kunais that go loud and wild. And that throw move man... Super awesome!

One problem i have? It's nothing but i think the camera movement is a little bit delayed. No matter how i slow down the mouse movement but still it's not a big deal.
a bit delayed? thats weird... can you show me a video? i need to check this
Yebudoom wrote:Our hero looks super-tall compered to most Doom enemies, especially zombies and imps. Shouldn't he be scaled down a little to match their size better?
fixed 8-)
Netheritor wrote:One thing I'm concerned is; Why you use custom monster with decreased health? If there is a map with another custom monster, the shinobi will be screwed.
well thats a problem i dont want to mess, merging with another monsters mods
lizardcommando wrote:Wow, this looks insane! I love it! Any chance we could see different player skins in the future? I'd love to see Raiden or the Cyborg Ninja from Metal Gear Solid be in this lol.
maybe one day, after a full release its planned to work with addons
Gezzdt wrote: I like the player sprite more, that was shown in the trailer, years ago.
sorry, working with 2d sprites requires alot of time because rendering in 8 angles is slow, also the file size is x3 bigger
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edypagaza
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Re: Doom Shinobi Release (13/02/2022)!!!

Post by edypagaza »

working now with execution|fatalities|glory kills
:wink:
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Captain J
 
 
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Re: Doom Shinobi Release (13/02/2022)!!!

Post by Captain J »

Good update with extra gore and stuff!
edypagaza wrote:a bit delayed? thats weird... can you show me a video? i need to check this
Here's the link to the video. It's hard to explain with extra detail but whenever i set the mouse sensitivity higher, the camera just can't follow the mouse movement. I think it can be simply fixed by lowering the sensitivity but again it's not a big deal but just letting you know.
Spoiler: And extra feedback here
I say this mod is very promising and filled with over-the-top action. Keep up the update! :D
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edypagaza
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Re: Doom Shinobi Release (13/02/2022)!!!

Post by edypagaza »

Captain J wrote:Good update with extra gore and stuff!
edypagaza wrote:a bit delayed? thats weird... can you show me a video? i need to check this
Here's the link to the video. It's hard to explain with extra detail but whenever i set the mouse sensitivity higher, the camera just can't follow the mouse movement. I think it can be simply fixed by lowering the sensitivity but again it's not a big deal but just letting you know.
Spoiler: And extra feedback here
I say this mod is very promising and filled with over-the-top action. Keep up the update! :D
thanks for this, ill try to add and adjust sensitivity to the camera, it seems doesnt recognize the mouse sensitivity by default

btw, about the cheats, i forgot the disable cheats in easiest difficulty, only the 4 have enabled cheats cuz i use it to test monsters, i forgot to disabled it xD
Keldian
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Re: Doom Shinobi Release (13/02/2022)!!!

Post by Keldian »

Looks like a mix between Ninja Gaiden, Naruto and Tenchu.
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edypagaza
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Re: Doom Shinobi Update v.101 (04/03/2022)!!!

Post by edypagaza »

I just uploaded the mod adding cool features like Executions or Glory kills and wall-jumping, also fixed some bugs and balanced the game a bit.
To execute the glory kill, press "Use" (the open door button)


download from Moddb:
https://www.moddb.com/mods/doom-shinobi ... pdate-v101
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RubyEyeShabranigdu
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Re: Doom Shinobi Update v.101 (04/03/2022)!!!

Post by RubyEyeShabranigdu »

edypagaza wrote:I just uploaded the mod adding cool features like Executions or Glory kills and wall-jumping, also fixed some bugs and balanced the game a bit.
To execute the glory kill, press "Use" (the open door button)


download from Moddb:
https://www.moddb.com/mods/doom-shinobi ... pdate-v101
:shock: :shock: :shock:

I'm having a blast with this new version!

P.S.
Don't forget to update the OP link!!!
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r&r
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Re: Doom Shinobi Update v.101 (04/03/2022)!!!

Post by r&r »

Wondering if this mod will be compatible with Heretic and Hexen and Strife?

The mod seems to semi work with the games, but the only thing that doesn't is,
some of the items and weapons pick ups don't function and are the game's default items and weapons,
not the mods weapons and items.
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RubyEyeShabranigdu
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Re: Doom Shinobi Update v.101 (04/03/2022)!!!

Post by RubyEyeShabranigdu »

Good evening!

After using Izuna Drop on a Imp I'm stuck in this tree!
Maybe it's possible to add a "teleportation technique" or something like that!
Using NOCLIP cheat solves the problem too xD

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