Fixed.
Samsara Reincarnation 2.0 / ReMixer 1.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Samsara Reincarnation 2.0 / ReMixer 1.1
This mod...is amazing. Thanks for keeping Samsara alive.
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Re: Samsara Reincarnation 2.0 / ReMixer 1.1
For some reason I can't seem to access the Eradicator alt-skins. I only see Eleena, there is no option to swap using the hotkey or the Options skin/altclass menu. I know I do have the correct version because all the other characters with this release like Duke 64 and Stronghold Doomguy are there, and the 3 protags show up when I use the Ally Phone.
Any ideas?
Also, I kind of think there should be a option/setting to lower, or turn off the bobbing when playing as Pyro-GX - because while I know thats accurate to the source, it's visually annoying at the speed at which it bobs.
Edit: I also seem to be having an issue with Leonard suddenly? He was working fine all week but now suddenly health items don't work for him. Soulspheres are ONLY Goo-Goo Clusters, never Cheap Ass Whisky... and Medikits only seem to be Pork Rhinds - moreso, neither give me Gut - it's like I'm picking up vanilla healing with him. If I IDFKA the food and drink into his inventory it works (and Gut and Alcohol is turned on) - and it only seems to be him. Other pick-up-healing characters like CyberMage and Courvus seem to be working fine. This is very strange it would suddnely do this. I even tried re-downloading the mods and resetting my CFG file, but nothing.
Edit Follow-Up: I found out the issue with Leonard, for some reason if 'Automatic Healing Items' is set to off, he cannot pick up portable healing items and they will default to 25 Health that give no Gut and Goo Goo Clusters.
Any ideas?
Also, I kind of think there should be a option/setting to lower, or turn off the bobbing when playing as Pyro-GX - because while I know thats accurate to the source, it's visually annoying at the speed at which it bobs.
Edit: I also seem to be having an issue with Leonard suddenly? He was working fine all week but now suddenly health items don't work for him. Soulspheres are ONLY Goo-Goo Clusters, never Cheap Ass Whisky... and Medikits only seem to be Pork Rhinds - moreso, neither give me Gut - it's like I'm picking up vanilla healing with him. If I IDFKA the food and drink into his inventory it works (and Gut and Alcohol is turned on) - and it only seems to be him. Other pick-up-healing characters like CyberMage and Courvus seem to be working fine. This is very strange it would suddnely do this. I even tried re-downloading the mods and resetting my CFG file, but nothing.
Edit Follow-Up: I found out the issue with Leonard, for some reason if 'Automatic Healing Items' is set to off, he cannot pick up portable healing items and they will default to 25 Health that give no Gut and Goo Goo Clusters.
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Re: Samsara Reincarnation 2.0 / ReMixer 1.1
Running GZDoom 4.12.2 with Samsara Reincarnation 2.0 with ReMixer 1.1 with Corruption Cards 6.2 causes GZDoom to take nearly 15 seconds to load between maps. If I take off Corruption Cards, aside from startup taking forever (which makes sense due to the sheer amount of assets loaded) it runs totally fine. I've also, for whatever reason, noticed framerate drops when having Corruption Cards loaded which didn't exist when I don't load it. I'm sure it's just due to the number of scripts running (and my rig isn't a beast by any means) but just wanted to confirm whether or not this is intended behavior or a bug.
EDIT: With my testing it seems this happens when a CCARDS lump has a ton of actors that are regrouped, and the more actors in different groups that are added, the harder Corruption Cards has to run. The more I removed, the faster it loaded. It makes sense in a way, but still worth mentioning in the Corruption Cards thread if it's intended, or there's a more optimized way to do this. Still, it's worth mentioning this on Samsara or any other heavy mods that have a ton of monster actors that use a CCARDs lump for compatibility with Corruption Cards.
EDIT: With my testing it seems this happens when a CCARDS lump has a ton of actors that are regrouped, and the more actors in different groups that are added, the harder Corruption Cards has to run. The more I removed, the faster it loaded. It makes sense in a way, but still worth mentioning in the Corruption Cards thread if it's intended, or there's a more optimized way to do this. Still, it's worth mentioning this on Samsara or any other heavy mods that have a ton of monster actors that use a CCARDs lump for compatibility with Corruption Cards.