Samsara Reincarnation 2.0 / ReMixer 1.1

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
RubyEyeShabranigdu
Posts: 96
Joined: Thu Feb 03, 2022 9:03 am
Graphics Processor: Intel (Modern GZDoom)
Location: Brazil

Re: Samsara Reincarnation/ReMixer 1.0

Post by RubyEyeShabranigdu »

Downloading everything right now!!!
:)
Bobby
Posts: 106
Joined: Sun Mar 03, 2019 11:59 am

Re: Samsara Reincarnation/ReMixer 1.0

Post by Bobby »

Congrats on the release!
I have a few questions though...
1. What is the load order for it (in terms of drag and drop on Gzdoom)?
2. Does the Zandronum patch add anything if using Gzdoom?
AvzinElkein
Posts: 628
Joined: Wed Nov 17, 2010 6:35 pm

Re: Samsara Reincarnation/ReMixer 1.0

Post by AvzinElkein »

[GZDoom 4.7.1 Linux version] The loader mod didn't work properly:

Code: Select all

~$ gzdoom +vm_jit 0 -iwad DOOM.WAD -file DOOM_E4_FIX.WAD DOOM_E4_INTERPIC.WAD SKYBOXES_DOOM1.WAD Reincarnation-Loader.wad
GZDoom g4.7.1 - 2021-10-20 08:18:37 +0200 - SDL version
Compiled on Oct 22 2021

OS: Linux Mint 20.3, Linux 5.4.0-100-generic on x86_64
M_LoadDefaults: Load system defaults.
Can't open directory 'Samsara-Reincarnation_V1.0_OST.pk3'
Can't open directory 'skulltag_content-3.0-beta01.pk3'
Can't open directory 'Samsara-Reincarnation_v1.0.pk3'
Can't open directory 'Samsara-Remixer_V1.0.pk3'
Can't open directory 'ReMixer-v1.0-zandronumpatch.pk3'
Can't open directory 'ReMixer-GoldeneyeMixerModels-1.0.pk3'
User avatar
Shiny Metagross
Posts: 175
Joined: Wed Apr 02, 2014 10:00 pm
Location: USA

Re: Samsara Reincarnation/ReMixer 1.0

Post by Shiny Metagross »

AvzinElkein wrote:[GZDoom 4.7.1 Linux version] The loader mod didn't work properly:

Code: Select all

~$ gzdoom +vm_jit 0 -iwad DOOM.WAD -file DOOM_E4_FIX.WAD DOOM_E4_INTERPIC.WAD SKYBOXES_DOOM1.WAD Reincarnation-Loader.wad
GZDoom g4.7.1 - 2021-10-20 08:18:37 +0200 - SDL version
Compiled on Oct 22 2021

OS: Linux Mint 20.3, Linux 5.4.0-100-generic on x86_64
M_LoadDefaults: Load system defaults.
Can't open directory 'Samsara-Reincarnation_V1.0_OST.pk3'
Can't open directory 'skulltag_content-3.0-beta01.pk3'
Can't open directory 'Samsara-Reincarnation_v1.0.pk3'
Can't open directory 'Samsara-Remixer_V1.0.pk3'
Can't open directory 'ReMixer-v1.0-zandronumpatch.pk3'
Can't open directory 'ReMixer-GoldeneyeMixerModels-1.0.pk3'
I dunno if it's a Linux thing, but I assume you have your files in the same folder as your exe.
AvzinElkein
Posts: 628
Joined: Wed Nov 17, 2010 6:35 pm

Re: Samsara Reincarnation/ReMixer 1.0

Post by AvzinElkein »

Due to how Linux works, I have to put the files in .config/GZDoom
Bruklenuts
Posts: 5
Joined: Sat Dec 11, 2021 11:11 am

Re: Samsara Reincarnation/ReMixer 1.0

Post by Bruklenuts »

for some reason delta touch doesn't run samsara with the remixer addon it just goes back to the iwad and mod selection screen but overall i love the new version of samsara extra heros
Netheritor
Posts: 123
Joined: Tue Dec 03, 2019 5:22 am

Re: Samsara Reincarnation/ReMixer 1.0

Post by Netheritor »

Can you add option for the message in compendium not scrolling / fixed message? I read way to fast than that and it feels a bit dizzy to see scrolled message.
User avatar
RastaManGames
Posts: 378
Joined: Wed Mar 12, 2014 11:13 pm
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: Samsara Reincarnation/ReMixer 1.0

Post by RastaManGames »

Oh... That was 120% worth of waiting. This is really nice comeback of that legendary modification! Thank you very much for release!
User avatar
openroadracer
Posts: 496
Joined: Mon Sep 23, 2019 1:03 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional 64-bit SP1
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Doomworld Forums

Re: Samsara Reincarnation/ReMixer 1.0

Post by openroadracer »

I just want to say that it feels pretty weird to me having Bond's weapons be projectile-based rather than hitscan. Maybe I'm not remembering things correctly, but I would have sworn that the tracers in GoldenEye 007 were more or less just cosmetic, like the tracers fired by Trailblazer's FMG with the "Heavy Machine Gun" upgrade.

Also, Bond's Rocket Launcher behaves more like a grenade launcher, which is really weird, especially considering that GoldenEye has a Grenade Launcher that clearly behaves differently from the Rocket Launcher. I guess coding the specific nature of the GoldenEye 007 Rocket Launcher's trajectory would have been too much.
User avatar
Shiny Metagross
Posts: 175
Joined: Wed Apr 02, 2014 10:00 pm
Location: USA

Re: Samsara Reincarnation/ReMixer 1.0

Post by Shiny Metagross »

openroadracer wrote:I just want to say that it feels pretty weird to me having Bond's weapons be projectile-based rather than hitscan. Maybe I'm not remembering things correctly, but I would have sworn that the tracers in GoldenEye 007 were more or less just cosmetic, like the tracers fired by Trailblazer's FMG with the "Heavy Machine Gun" upgrade.

Also, Bond's Rocket Launcher behaves more like a grenade launcher, which is really weird, especially considering that GoldenEye has a Grenade Launcher that clearly behaves differently from the Rocket Launcher. I guess coding the specific nature of the GoldenEye 007 Rocket Launcher's trajectory would have been too much.
The rocket launcher in Goldeneye has a lowered trajectory when firing at first because of gravity, but then moves upward as it goes along, eventually rising up to where it has it it's target. If I wanted to make it work how you think it should, then that would've been less of a hassle.

User avatar
openroadracer
Posts: 496
Joined: Mon Sep 23, 2019 1:03 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional 64-bit SP1
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Doomworld Forums

Re: Samsara Reincarnation/ReMixer 1.0

Post by openroadracer »

S_Andrew_S wrote:The rocket launcher in Goldeneye has a lowered trajectory when firing at first because of gravity, but then moves upward as it goes along, eventually rising up to where it has it it's target. If I wanted to make it work how you think it should, then that would've been less of a hassle.
Actually, having played with it more, it seems like the rocket just drops so much initially that there's some chance of it hitting the ground rather than flying off to the target. This usually happens when firing at enemies that are on the same level as you, or especially if they're shorter than you. If the rocket grounds itself because of this, it will roll on the ground a bit and then explode.

What I'd suggest is just making the rocket have not quite as extreme of a drop as soon as it fires. This way, it's more likely to actually fly towards the target instead of crashing itself.
User avatar
RubyEyeShabranigdu
Posts: 96
Joined: Thu Feb 03, 2022 9:03 am
Graphics Processor: Intel (Modern GZDoom)
Location: Brazil

Re: Samsara Reincarnation/ReMixer 1.0

Post by RubyEyeShabranigdu »

RastaManGames wrote:Oh... That was 120% worth of waiting. This is really nice comeback of that legendary modification! Thank you very much for release!
Totally agreed! 120% 8-)
User avatar
mamaluigisbagel
Posts: 526
Joined: Wed Jul 09, 2014 7:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Samsara Reincarnation/ReMixer 1.0

Post by mamaluigisbagel »

Enjoying it so far, but will add that when using Samsara with Corruption Cards, it has a similar problem I had with another mod where a card that affects one monster will instead affect all monsters. I don't know if its possible due to how Samsara treats monsters, but the author cutmanmike mentioned needing to make a CCards lump in order to fix this. They made a documentation on how to make one, but is it too much to ask to make one, or is it something that can't be helped?
User avatar
Shiny Metagross
Posts: 175
Joined: Wed Apr 02, 2014 10:00 pm
Location: USA

Re: Samsara Reincarnation/ReMixer 1.0

Post by Shiny Metagross »

mamaluigisbagel wrote:Enjoying it so far, but will add that when using Samsara with Corruption Cards, it has a similar problem I had with another mod where a card that affects one monster will instead affect all monsters. I don't know if its possible due to how Samsara treats monsters, but the author cutmanmike mentioned needing to make a CCards lump in order to fix this. They made a documentation on how to make one, but is it too much to ask to make one, or is it something that can't be helped?
We have a member of our Discord server who is creating a Corruption Cards patch. We do not officially support it yet, sorry.
User avatar
mamaluigisbagel
Posts: 526
Joined: Wed Jul 09, 2014 7:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Samsara Reincarnation/ReMixer 1.0

Post by mamaluigisbagel »

That's perfectly fine, just figured I'd ask. I might join the discord at some point, but we'll see.

Return to “Gameplay Mods”