Samsara Reincarnation 2.0 / ReMixer 1.1

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RubyEyeShabranigdu
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by RubyEyeShabranigdu »

AvzinElkein wrote:No download link yet?
Releases 2/18/2022
xD
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Sgt. Ham
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Sgt. Ham »

Guess if everyone's asking questions before release, will it be easier to select specific enemy sets in Reincarnation? I couldn't tell if it was because of a bug or not, but I remember struggling with this back in Extra Heroes where I could only either play against the enemies of the current character, all of them at once, or the secret enemy set, when I just wanted to, say, fight against only Duke3D and Shadow Warrior enemies as Ian Paul Freeley.
AvzinElkein wrote:No download link yet?
Not 'til the 18th, dude. Sorry.
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Ribo Zurai
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Ribo Zurai »

S_Andrew_S wrote:
Ribo Zurai wrote:Really really good stuff! Is it compatible with GZDoom?
Yes it is!
Oh sweet! It wouldn't be an issue for me but it's nice to have it on a favorite platform.

Godspeed with the development. :D
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openroadracer
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by openroadracer »

Sgt. Ham wrote:Guess if everyone's asking questions before release, will it be easier to select specific enemy sets in Reincarnation? I couldn't tell if it was because of a bug or not, but I remember struggling with this back in Extra Heroes where I could only either play against the enemies of the current character, all of them at once, or the secret enemy set, when I just wanted to, say, fight against only Duke3D and Shadow Warrior enemies as Ian Paul Freeley.
Ah, yes, something similar to Quake Champions: DooM Edition would be very welcome here.
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Kinsie
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Kinsie »

Sgt. Ham wrote:Guess if everyone's asking questions before release, will it be easier to select specific enemy sets in Reincarnation? I couldn't tell if it was because of a bug or not, but I remember struggling with this back in Extra Heroes where I could only either play against the enemies of the current character, all of them at once, or the secret enemy set, when I just wanted to, say, fight against only Duke3D and Shadow Warrior enemies as Ian Paul Freeley.
Was pretty easy to set up here. Set monster spawn mode to "Entire Sets", then turn off everything except Duke3D in Monster Spawn Options.

Image
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Jeimuzu73
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Jeimuzu73 »

Awesome to see this return, with some characters having multiple incarnations (e.g. 3 BJ's!) Will Serious Sam make the roster in the future?
whatup876
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by whatup876 »

Amazing project.
I assume people are going to ask for characters like Serious Sam or one of the Turoks.
But i wonder also: Will any of the original Samsara 8 (Doomguy, Chex, Corvus, Parias, BJ, Ranger, Officer, Duke) have any changes?
I assume Parias is confirmed changed, since you confirmed the other Hexen guys.
shaodoomkahn
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by shaodoomkahn »

i can't wait to play this mod !
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Doctrine Gamer
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Doctrine Gamer »

They talked about Turok.
I think it would be an interesting addition after all they are fps classics. :D
TheOldKingCole
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by TheOldKingCole »

AvzinElkein wrote:No download link yet?
You need to join their discord to access the downloads
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Doctrine Gamer
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Doctrine Gamer »

Anyone who has tested the game knows if custom monsters break E1M8: Phobos Anomaly (Doom I) or MAP07: Dead Simple (Doom II) levels?

Previous Samsara mods that I tested with custom monsters always gave this kind of bug where the bosses died but you were unable to complete the level.

Also some extra add-on characters that didn't use rocket didn't kill Icon of Sin.
thugsta
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by thugsta »

I hope you can make the monsters as a separate addon pack being universal compatible, as the mashup of famous game enemies will be great to use with a number of other mods. This monster pack will be like the ultimate all-star monster collection, especially if you can choose your monsters either individually or by game :wub:
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Kinsie
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Kinsie »

Doctrine Gamer wrote:Anyone who has tested the game knows if custom monsters break E1M8: Phobos Anomaly (Doom I) or MAP07: Dead Simple (Doom II) levels?
I quickly checked with the Goldeneye and Quake 2 monster sets, and they triggered the E1M8 and MAP07 behaviors just fine.
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Doctrine Gamer
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Doctrine Gamer »

Kinsie wrote:
Doctrine Gamer wrote:Anyone who has tested the game knows if custom monsters break E1M8: Phobos Anomaly (Doom I) or MAP07: Dead Simple (Doom II) levels?
I quickly checked with the Goldeneye and Quake 2 monster sets, and they triggered the E1M8 and MAP07 behaviors just fine.
Thanks for clarifying :thumb: it was one of my main doubts.
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Shiny Metagross
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Re: Samsara Reincarnation/ReMixer 1.0

Post by Shiny Metagross »

1.0 is out now! Because the changelog is so big, I have to make it into a post here:
Spoiler: Changelog

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