Samsara Reincarnation 2.0 / ReMixer 1.1

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
RubyEyeShabranigdu
Posts: 95
Joined: Thu Feb 03, 2022 9:03 am
Graphics Processor: Intel (Modern GZDoom)
Location: Brazil

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by RubyEyeShabranigdu »

AvzinElkein wrote:No download link yet?
Releases 2/18/2022
xD
User avatar
Sgt. Ham
Posts: 60
Joined: Wed May 16, 2018 5:53 pm
Operating System Version (Optional): Windows 10
Location: Somewhere else.

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Sgt. Ham »

Guess if everyone's asking questions before release, will it be easier to select specific enemy sets in Reincarnation? I couldn't tell if it was because of a bug or not, but I remember struggling with this back in Extra Heroes where I could only either play against the enemies of the current character, all of them at once, or the secret enemy set, when I just wanted to, say, fight against only Duke3D and Shadow Warrior enemies as Ian Paul Freeley.
AvzinElkein wrote:No download link yet?
Not 'til the 18th, dude. Sorry.
Ribo Zurai
Posts: 873
Joined: Fri Jul 03, 2009 1:47 pm

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Ribo Zurai »

S_Andrew_S wrote:
Ribo Zurai wrote:Really really good stuff! Is it compatible with GZDoom?
Yes it is!
Oh sweet! It wouldn't be an issue for me but it's nice to have it on a favorite platform.

Godspeed with the development. :D
User avatar
openroadracer
Posts: 496
Joined: Mon Sep 23, 2019 1:03 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional 64-bit SP1
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Doomworld Forums

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by openroadracer »

Sgt. Ham wrote:Guess if everyone's asking questions before release, will it be easier to select specific enemy sets in Reincarnation? I couldn't tell if it was because of a bug or not, but I remember struggling with this back in Extra Heroes where I could only either play against the enemies of the current character, all of them at once, or the secret enemy set, when I just wanted to, say, fight against only Duke3D and Shadow Warrior enemies as Ian Paul Freeley.
Ah, yes, something similar to Quake Champions: DooM Edition would be very welcome here.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Kinsie »

Sgt. Ham wrote:Guess if everyone's asking questions before release, will it be easier to select specific enemy sets in Reincarnation? I couldn't tell if it was because of a bug or not, but I remember struggling with this back in Extra Heroes where I could only either play against the enemies of the current character, all of them at once, or the secret enemy set, when I just wanted to, say, fight against only Duke3D and Shadow Warrior enemies as Ian Paul Freeley.
Was pretty easy to set up here. Set monster spawn mode to "Entire Sets", then turn off everything except Duke3D in Monster Spawn Options.

Image
User avatar
Jeimuzu73
Posts: 1662
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Jeimuzu73 »

Awesome to see this return, with some characters having multiple incarnations (e.g. 3 BJ's!) Will Serious Sam make the roster in the future?
whatup876
Posts: 232
Joined: Mon Feb 27, 2017 10:17 am

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by whatup876 »

Amazing project.
I assume people are going to ask for characters like Serious Sam or one of the Turoks.
But i wonder also: Will any of the original Samsara 8 (Doomguy, Chex, Corvus, Parias, BJ, Ranger, Officer, Duke) have any changes?
I assume Parias is confirmed changed, since you confirmed the other Hexen guys.
shaodoomkahn
Posts: 71
Joined: Tue Sep 01, 2020 7:48 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by shaodoomkahn »

i can't wait to play this mod !
User avatar
Doctrine Gamer
Posts: 395
Joined: Wed Jan 30, 2013 1:22 pm

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Doctrine Gamer »

They talked about Turok.
I think it would be an interesting addition after all they are fps classics. :D
TheOldKingCole
Posts: 245
Joined: Wed Jan 30, 2019 7:12 pm

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by TheOldKingCole »

AvzinElkein wrote:No download link yet?
You need to join their discord to access the downloads
User avatar
Doctrine Gamer
Posts: 395
Joined: Wed Jan 30, 2013 1:22 pm

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Doctrine Gamer »

Anyone who has tested the game knows if custom monsters break E1M8: Phobos Anomaly (Doom I) or MAP07: Dead Simple (Doom II) levels?

Previous Samsara mods that I tested with custom monsters always gave this kind of bug where the bosses died but you were unable to complete the level.

Also some extra add-on characters that didn't use rocket didn't kill Icon of Sin.
thugsta
Posts: 150
Joined: Mon Jan 21, 2019 10:10 am

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by thugsta »

I hope you can make the monsters as a separate addon pack being universal compatible, as the mashup of famous game enemies will be great to use with a number of other mods. This monster pack will be like the ultimate all-star monster collection, especially if you can choose your monsters either individually or by game :wub:
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Kinsie »

Doctrine Gamer wrote:Anyone who has tested the game knows if custom monsters break E1M8: Phobos Anomaly (Doom I) or MAP07: Dead Simple (Doom II) levels?
I quickly checked with the Goldeneye and Quake 2 monster sets, and they triggered the E1M8 and MAP07 behaviors just fine.
User avatar
Doctrine Gamer
Posts: 395
Joined: Wed Jan 30, 2013 1:22 pm

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Post by Doctrine Gamer »

Kinsie wrote:
Doctrine Gamer wrote:Anyone who has tested the game knows if custom monsters break E1M8: Phobos Anomaly (Doom I) or MAP07: Dead Simple (Doom II) levels?
I quickly checked with the Goldeneye and Quake 2 monster sets, and they triggered the E1M8 and MAP07 behaviors just fine.
Thanks for clarifying :thumb: it was one of my main doubts.
User avatar
Shiny Metagross
Posts: 175
Joined: Wed Apr 02, 2014 10:00 pm
Location: USA

Re: Samsara Reincarnation/ReMixer 1.0

Post by Shiny Metagross »

1.0 is out now! Because the changelog is so big, I have to make it into a post here:
Spoiler: Changelog

Return to “Gameplay Mods”