[Testers needed] Batman TC

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doomjedi
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Re: [Testers needed] Batman TC

Post by doomjedi »

Rex705 wrote: Wed Oct 26, 2022 4:54 pm This looks awesome I can't wait to play it.
Thanks pal :)
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doomjedi
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Re: [Testers needed] Batman TC

Post by doomjedi »

Yet to get any feedback from the testers, guys. We really need it.
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Captain J
 
 
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Re: [Testers needed] Batman TC

Post by Captain J »

It's been a few days but i would like to playtest your project if i'm not too late!
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doomjedi
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Re: [Testers needed] Batman TC

Post by doomjedi »

Thanks pal, what an honor :)
I'm PM you the link to latest beta (advise you to take the tutorial). Use latest gzdooms.

Mod is quite hard at this moment (especially as it's mostly hitscan against projectiles), and a bit raw to my opinion - so we need alot of testing and feedback to try polishing it up.
Most of work for this particular mod (coding, mapping) is done by derricktheawesome, using the plot and alot of art/sounds from my previous Wolf3D batmods, art from batman console games and also some new art made for this particular mod, mixed with voxel models for vehicles.
I'm supporting (testing, artwise, idea-wise) derrick on this mod but most of the actual work is his, as the whole idea to translate "my" Wolf3D batman mods to GZDoom engine.

Pal, you can also join our discord channels for this mod on TR discord, to make it easier for feedback and such and maybe you'll be teased to contribute dev help and suggestions.

We now have new moddb page for the mod btw :)
https://www.moddb.com/mods/batman-rogue-city
DoomwithaView
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Re: [Testers needed] Batman TC

Post by DoomwithaView »

I'd happily give some feedback on this of you're still after testers.

Who doesn't love batman!
Casualfan
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Re: [Testers needed] Batman TC

Post by Casualfan »

Ok, I did a quick playthrough of the first and second levels, and here are my thoughts.

It was MUCH more enjoyable after I started messing around with the bundled ZMove mod. I turned on double-jump, dash, and grappling hook, and I was absolutely flying through the map! The level layout is a great, with lots of verticality. You constantly have to be on the move to survive, and it made for some thrilling gameplay. The weapons I found (bolos, batarangs, triple-batarangs, taser, fists) all feel like they fit well in this world. Fists and kicks do a good amount of damage and are extremely satisfying. The *pow* after landing a hit makes for excellent damage feedback.

The sprite work is pretty good! Obviously this is an alpha so I can't be too critical, but all the thugs had unique sprites that made it easy to tell which was which. I would recommend maybe giving them more distinct silhouettes, though, since the use of fog and shadows can make them hard to discern at a distance. Firefly looks good!

I had one crash, but I don't know how to copy logs from the console so I can't post it. I remember it did have something to do with ZMove.

Now for a few critiques:
The ZMove menu is very extensive to the point of being a bit overwhelming. I'd recommend picking a few relevant options and then cutting out the rest or somehow simplifying the menu. It's just a lot to take in, and my setup felt very loose at times but I wasn't totally sure how best to tweak it.

Rescuing hostages to regain health is a very creative idea, and I do like it. However, I felt like there weren't nearly enough ways to regain health in the first level. And since all the enemies have guns, it's very easy to lose health quickly with no way to regain it. That being said, I'm not great at Doom in general, so take this with a grain of salt haha.

For the life of me I couldn't figure out how to progress in the second level. I went through all the rooms and didn't see a key or switch or anything.

Overall, this has excellent potential!
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doomjedi
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Re: [Testers needed] Batman TC

Post by doomjedi »

Casualfan wrote: Thu Nov 10, 2022 9:52 pm Ok, I did a quick playthrough of the first and second levels, and here are my thoughts.
Thank you very much for those (though would be better if they were made more privately through PM).
We also got detailed feedback from CaptainJ, all those together will help us to improve the mod. You'll be credited.
It was MUCH more enjoyable after I started messing around with the bundled ZMove mod. I turned on double-jump, dash, and grappling hook, and I was absolutely flying through the map!
The level layout is a great, with lots of verticality. You constantly have to be on the move to survive, and it made for some thrilling gameplay.
Yes, indeed, first map especially was so much fun for me as well. One could only wish it to be bigger...though can become repeatative.
Fists and kicks do a good amount of damage and are extremely satisfying
Yes, especially the kicks I found to be very useful, especially due to the "push-back" effect. Can look cool and fun around platforms edges as well.
The sprite work is pretty good! Obviously this is an alpha so I can't be too critical
Yes, despite I call it a beta, for me at times it indeed feels more like an alpha, but don't want to discourage the main developer.
Firefly looks good!
Thanks, a cool villain and we tried to make his attack to look cool, realistic and challenging.
Rescuing hostages to regain health is a very creative idea, and I do like it. However, I felt like there weren't nearly enough ways to regain health in the first level.

I wanted to have in the mod more variable health pickups (like our Wolf3d Batman mods had), but main developer insisted so far to have just or mostly hostages as a health "pickup".
So unless he changes his mind to be more flexible about it - he will just need to add more hostages I guess.
For the life of me I couldn't figure out how to progress in the second level.

You need to use the hook, there are hints there.
Overall, this has excellent potential!
Thanks :) And hope after release people will get inspired to make mods based off it and its resources :) Batman engine :)

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