RMG's Friends

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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RastaManGames
Posts: 378
Joined: Wed Mar 12, 2014 11:13 pm
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: RMG's Friends

Post by RastaManGames »

mamaluigisbagel wrote: EDIT: I was playing with EoA and got stuck on a lift of Doom 2's MAP01 once Ranger spawned behind me, sticking me between him and a wall and I couldn't walk past him. However I could've sworn you could walk through them. Is that a bug, intended, or maybe could've been a compatibility issue?
Strange, because I can swear that player always can go thru this companion.
Sometimes they are just standing on the edge of tight elevator shaft and don't let me to raise up, but then i just trick them out by calling elevator, waiting for it's last holding second and then going inside while I can.
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r&r
Posts: 282
Joined: Fri Sep 08, 2017 2:54 pm

Re: RMG's Friends

Post by r&r »

Operator and Alpha are fitting for
The Hotel - Lost Contact mod
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mamaluigisbagel
Posts: 525
Joined: Wed Jul 09, 2014 7:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: RMG's Friends

Post by mamaluigisbagel »

I tested Ranger with a different mod, and I can confirm I can walk through him, so I'm guessing its a problem with Embers of Armageddon.
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Ferretmanjcdenton
Posts: 417
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: RMG's Friends

Post by Ferretmanjcdenton »

Those companions are incredible !
I used the stalker with ghouls dungeon and stalker weapons together. Absolutely BADASS.

I was wondering. The followers are really good . sometimes too good making maps way to easy . I use a few add-ons to combat this like dynamic reinforcements .

Is there any chance to implement a function which lets us choose the skill level of the companion ?

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