Disaster Jester v10: 'Spittin' Teeth and Kickin' Ass'

Projects that alter game functions but do not include new maps belong here.
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LossForWords
Posts: 700
Joined: Fri Jan 13, 2017 9:08 pm

Re: Disaster Jester v10: 'Spittin' Teeth and Kickin' Ass'

Post by LossForWords »

Fixed the Batman Doom Reborn patch, and made a nice little trailer.
Check both on the first post.
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Shatter-Thought[V-4]
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Re: Disaster Jester v10: 'Spittin' Teeth and Kickin' Ass'

Post by Shatter-Thought[V-4] »

Haha, this has been hella fun! It works smoothly and it works nicely against most enemies.

I think maybe it would be nice to give the player an alternate starting weapon for maps where the projectiles from the pistol don't work effectively enough to kill enemies at the start of a map, which is rare, but there are a few maps where they have trouble.

This could be just having the machinegun and not the pistol, or the shotty.

Otherwise, awesome mod!
Jareth247
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Re: Disaster Jester v10: 'Spittin' Teeth and Kickin' Ass'

Post by Jareth247 »

Aside from Alice: Toys of Madness, this has been one of my FAVE mods lately, and it pairs up with many of the megawads I've thrown at it (Evilternity 1-2, for example) and my go-to mods (Corruption Cards, Bolognese Gore Mod, GunBonsai and Gearbox).
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Facínora
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Re: Disaster Jester v10: 'Spittin' Teeth and Kickin' Ass'

Post by Facínora »

took me a while, but my first video with Disaster Jester is out. I enjoyed playing it and might publish more stuff with it. The guns are satisfactory to use, the aesthetics are consistent and the protagonist was made in an adorable way. the only problem is the intermission song that may trigger copyright issues, but that's easy to deal with.

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