Disaster Jester v9: Kitchn' Ace (And Blowing Candles)

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MrRumbleRoses
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Joined: Thu Feb 25, 2016 2:01 pm

Re: Disaster Jester v7: Holy Compatibility Patch, Batman!

Post by MrRumbleRoses »

LossForWords wrote:Alright, updated the combo. The kick and uppercut are now separate, and slightly faster than before.
Also, here's a patch you might be interested in. Finally solved a certain mod's long standing problem.
https://drive.google.com/file/d/1DKNFiE ... Hg35v/view
very nice. i tried it out a little bit on Hans Grosse. and it seemed things worked out quite well :) glad the mod combo was situated. cause it'd be quite a site to see those 2 worlds collide

Edit: so i decided to do a little gameplay video of the final level of Batman Doom: Reborn with this mod and the patch for it as well

https://youtu.be/hZv47Kng1ZU
Delinquent
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Joined: Mon Feb 18, 2019 7:17 pm

Re: Disaster Jester v7: Holy Compatibility Patch, Batman!

Post by Delinquent »

For some reason the link to the music (the "choice music for your playthrough" link) doesn't work, it says the file doesn't exist. Any way to fix that, or was it removed?
Jvrol
Posts: 11
Joined: Mon Mar 14, 2022 5:51 pm

Re: Disaster Jester v7: Holy Compatibility Patch, Batman!

Post by Jvrol »

I was wondering if anyone could make a patch to make this mod wad work properly in mods like Happy Time Circus 2 and City of the Damned Apocalypse?
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LossForWords
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Re: Disaster Jester v7: Holy Compatibility Patch, Batman!

Post by LossForWords »

Hm, weird.
Should be fixed now.
Jvrol
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Joined: Mon Mar 14, 2022 5:51 pm

Re: Disaster Jester v7: Holy Compatibility Patch, Batman!

Post by Jvrol »

LossForWords wrote:Hm, weird.
Should be fixed now.
What I mean a version of Happy Time Crcus 2 where it's compatible with Disaster Jester like the HTC weapons and such.

BTW what about the possibility of summoning Poison Ivy as a companion where she can be useful in slaughtermaps especially?
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LossForWords
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Re: Disaster Jester v7: Holy Compatibility Patch, Batman!

Post by LossForWords »

Then we must have posted at the same time, because i was replying to the broken link post.
About the patch, i haven't played HTC2, so i couldn't tell you.
And about an Ivy companion, no, at least for the time being.
Jvrol
Posts: 11
Joined: Mon Mar 14, 2022 5:51 pm

Re: Disaster Jester v7: Holy Compatibility Patch, Batman!

Post by Jvrol »

Is it just me or everytime I use the flamethrower the fire sounds keep looping and they never stop unless I go to another level?
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YukesVonFaust
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Location: why the hell did they remove custom titles for this?

Re: Disaster Jester v7: Holy Compatibility Patch, Batman!

Post by YukesVonFaust »

Jvrol wrote:Is it just me or everytime I use the flamethrower the fire sounds keep looping and they never stop unless I go to another level?
these are soon to be fixed in the next update loss is makin'.
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lulle
Posts: 142
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Location: Germany

Re: Disaster Jester v7: Holy Compatibility Patch, Batman!

Post by lulle »

holy hell. how cool is this mod?
5 outa 5!
Jvrol
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Re: Disaster Jester v7: Holy Compatibility Patch, Batman!

Post by Jvrol »

Also I wonder if adding lines from the recent Harley Quinn the animated series with Kaley Cuoco might be considered in a future update?
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LossForWords
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Re: Disaster Jester v7: Holy Compatibility Patch, Batman!

Post by LossForWords »

Jvrol wrote:Also I wonder if adding lines from the recent Harley Quinn the animated series with Kaley Cuoco might be considered in a future update?
No, not really.
She doesn't have that many clips that could make for good voicelines, and the good ones have way too much noise.

But i do have a new update in the works, and with that, a voicepack for a certain voice actress coming.

You bet your tookish i'm not coming to her birthday empty-handed.
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LossForWords
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Re: Disaster Jester v9: Kitchn' Ace (And Blowing Candles)

Post by LossForWords »

unknown-52.png
2 new guns, powerup overhauls, more quotes, improved weapons, QoL additions, a voicepack, and patch updates.

Coming soon.
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LossForWords
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Re: Disaster Jester v9: Kitchn' Ace (And Blowing Candles)

Post by LossForWords »

Here it is. Harley's big 30.
And i've got just the right thing to celebrate.

Changelog:
-Added proper Doom 1 support + SSG replacement
-New SMALLFONT/BIGFONT fonts
-20 extra quotes
-New weapons:
-Jack-in-the-Box: Plays a sweet little tune. Lures in enemies before exploding and taking out anything in it's proximity.
Primary fire throws a timed box, secondary throws a remote box.
-Flower: Fills your nostrils with a sweet, soothing scent.
Primary smells the flower for a 100 health bonus, with overhealth, Secondary throws the flower, hypnotizing any non-boss enemy struck by it.
When quadded, gives you 200 health, and hypnotizes all enemies struck by it.
-???: Replaces the pistol spawns. Yee-haw.
-Updated power-up and ammo sprites/sounds and effects. Bye, Harley-spheres!
-Improved weapon/explosion SFX.
-Sniper rifle, Big Bertha and Bazooka sprites and effects re-done!
-Fixed the Machinegun not being affected by Haste's RoF boost.
-Smooth menu hammer animation
-New secret sounds and messages + re-done cheat messages.
-Re-done difficulty settings, with Nightmare replaced and a new difficulty added!
-Alternative HUD added, main HUD enhanced.
Icons for different armor types, HUDFaces for power-ups, gibbing and level intro, and ammo icons!
-New Power-up: Hyena Power! Brings in Bud and Lou as assists.
-Power-up spawns re-organized!
Flower, Quad Damage and Charlie on the Berserk spawns, Hyena Power, Invincibility and Big Bertha on the Invulsphere spawns.
-Bullet/Shell-based weapons & Thumper rebalanced.
-Updated patches and music pack to account for internal changes.
-Gloveshot now ricochets off walls.
-Re-organized weapons, added slide kick.
-Re-added cut melee grunts.
-Redone melee taunting.
-Harley can now grab barrels when unarmed and batless by punching them.
-Fixed autoaim for the Machinegun and Popgun.

Grab here!
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lulle
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Location: Germany

Re: Disaster Jester v9: Kitchn' Ace (And Blowing Candles)

Post by lulle »

G(L)ORY KILLS!
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LossForWords
Posts: 539
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Re: Disaster Jester v9: Kitchn' Ace (And Blowing Candles)

Post by LossForWords »

Quick update announcement.

Machinegun now checks for both grenades and bullets, barrels can now be stacked, and the fists are slightly faster.

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