Relighting Doom v3.31b [Updated 4/8/22]

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thugsta
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by thugsta »

Amazing work. Good to see you back.

I was tweaking this behind the scenes to squeeze some extra performance out of it but good to see the master has returned to his work progress and that progress is looking spectacular to say the least.
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Hey Doomer_
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by Hey Doomer_ »

Dan_The_Noob wrote: Wed Oct 19, 2022 9:34 pm how the heck are those shadows not expensive
I expect dialed down this will work on a potato.
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mamaluigisbagel
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by mamaluigisbagel »

Hey Doomer_ wrote:I expect dialed down this will work on a potato.
I guess I'll be testing that. Look forward to, as the most recent version lags my game to a crawl even on small maps.
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Hey Doomer_
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by Hey Doomer_ »

Another teaser:

https://i.postimg.cc/3xyDdRqS/map08.gif

Example of performance with multiple shadows in the same player view.

Getting closer to a release.
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Dan_The_Noob
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by Dan_The_Noob »

can you fire a light over a room just PACKED with enemies? or run through a dynamic light nightmare of a hallway? (obviously the pack would be ideal for normal situations, just curious)
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hitmanx
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by hitmanx »

Wow awesome!

Is it possible to have the shadow always underneath the sprite? It's great but looks a bit funny on that pile of gibs
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Hey Doomer_
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by Hey Doomer_ »

Dan_The_Noob wrote: Fri Oct 21, 2022 6:30 am can you fire a light over a room just PACKED with enemies? or run through a dynamic light nightmare of a hallway? (obviously the pack would be ideal for normal situations, just curious)
Qualified yes depending on settings. Cvars include which entity groups have shadow-generators, how many, how powerful, and how far away they work. All these affect performance.

Only shadows the player sees respond; most generators are ignored. Obviously this situation varies, but generally it's big generators such as missiles that fire shadow code.

Dynamic lights are somewhat irrelevant here. Shadow-generators are added to objects in gldef lumps and ignore dynamic lights. Dynamic lights added to a map as decoration will not generate sprite shadows.

Still early in testing and tweaking. 8-)
cosmos10040
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by cosmos10040 »

These look awesome ! Relighting already works great on deltatouch with shader patch. Can't wait for this update.
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by Hey Doomer_ »

What are good maps to test this with? (other than Nuts :D )
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Dan_The_Noob
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by Dan_The_Noob »

oh i just meant overall performance, like. can you get a gif on nuts? for science
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Hey Doomer_
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by Hey Doomer_ »

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Dan_The_Noob
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by Dan_The_Noob »

hey, enough teasing. when do we get a busted version to complain about here? :geek: :geek: :geek: :mrgreen: :mrgreen: :mrgreen: :lol: :lol: :lol:
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by Hey Doomer_ »

Dan_The_Noob wrote: Sat Oct 22, 2022 7:07 am hey, enough teasing. when do we get a busted version to complain about here? :geek: :geek: :geek: :mrgreen: :mrgreen: :mrgreen: :lol: :lol: :lol:
Still working on optimizing and testing. Should have a video soon.

This seems compatible with all modern gore effects, explosions, etc. The shadows are still sprite based however. I'm also working on accounting for different geometry, and I have not tested this with 3D floors. Etc. So soon. 8-)
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Hey Doomer_
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by Hey Doomer_ »

Flashlight shadows - pretty cool.

https://i.postimg.cc/PJpr8n18/flashlight-shadows.gif

Also fixed the wall angles to account for positive or negative deltas... Lots of little stuff.
cosmos10040
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Re: Relighting Doom v3.31b [Updated 4/8/22]

Post by cosmos10040 »

Hey Doomer_ wrote: Sat Oct 22, 2022 2:28 pm Flashlight shadows - pretty cool.

https://i.postimg.cc/PJpr8n18/flashlight-shadows.gif

Also fixed the wall angles to account for positive or negative deltas... Lots of little stuff.
Looks pretty cool, will it have an option to soften shadow edges? Pick transparency?

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