Dark Passenger V1.3, The Halloween Update

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Cutmanmike
Posts: 11347
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Re: Dark Passenger V1.2.1

Post by Cutmanmike »

As someone who uses weapon next/previous binds a lot, I find having the necronomicon selectable rather annoying while desperately trying to switch to another weapon. Since you have an inventory item to select it manually anyway, I edited the mod to not have it selectable and I felt it was an improvement. You may want to consider it :)
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Obyrith
Posts: 23
Joined: Mon Jan 03, 2022 2:15 pm

Re: Dark Passenger V1.2.1

Post by Obyrith »

Cutmanmike wrote: Sat Jun 17, 2023 5:00 am As someone who uses weapon next/previous binds a lot, I find having the necronomicon selectable rather annoying while desperately trying to switch to another weapon. Since you have an inventory item to select it manually anyway, I edited the mod to not have it selectable and I felt it was an improvement. You may want to consider it :)
The inventory has two functions actually, when the necronomicon is uncharged it will bring it up in your hand and while fully charged it will activate the last powerup that you selected, by removing it from the weapon selection it would prevent the player from bringing it up when its fully charged.
I know this sounds convoluted but at the time it felt a good idea to limit the amount of keybinds the player has to go through, though I suppose adding one more wouldn't be too bad.
Btw hi Mike big fan of your works.
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Shatter-Thought[V-4]
Posts: 112
Joined: Tue Apr 06, 2021 8:21 pm
Graphics Processor: Not Listed

Re: Dark Passenger V1.2.1

Post by Shatter-Thought[V-4] »

Hi, very cool mod first of all, fun and works quite nicely.

I have found a bug when using it with "Zero Beta Enemies", a monster pack. I am not sure if this is a problem with the monster pack more then Dark Passenger, but the sniper rifle bugs out when I choose it, and a monster (Specifically one of the zombie variants) slides down into view stopping at the top of the screen XD.

I saw this bug before, forgot to figure out how it happened.
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Obyrith
Posts: 23
Joined: Mon Jan 03, 2022 2:15 pm

Re: Dark Passenger V1.3, The Halloween Update

Post by Obyrith »

Remember when I said that I wanted to move on with this mod? I think I lied, there were a few things that bothered me and felt the need to change along with a few new additions that came to mind along the way.
I don't really care or celebrate Halloween but I figured this would be the best time to post it.
-Replaced the sprites and pickup sound for the Health Flask;
-Replaced the sprites and pickup sound for the Combat Armor and Skeleton Armor;
-Updated the sprites for the Grenade Launcher, Hunting Rifle, Crossbow and Kick;
-Added new animations for the Necronomicon when switching and casting;
-Added informational text when selecting an item from the inventory;
-Added a new extreme death animation for the player;
-Minor adjustments to the status bar;
-Updated the credit screen to account for new resources;
-The Necronomicon is no longer selectable through weapon switching and now has its own key bind to bring it up;
-Moved the Crossbow to slot 7 and the Unmaker to slot 8;
-Increased the switch speed of all weapons;
-Reduced the size and range of the flashlight;
-Reduced the bullet damage of the carbine;
-Reduced the duration of Time Freeze from 15 seconds to 12 seconds;
-Rewritten the crouch slide logic to prevent frame drops;
-Increased the crouch slide cooldown to 2 seconds;
-Increased the speed and distance of the crouch slide;
-You can now hold the fire button on the shovel after the first swing to chain consecutive strikes;
-Added a new difficulty called "Grave Mistake"
While playing this difficulty all weapon pickups have been replaced by the shovel, every ammo pickup has been replaced by either health or armor. You can collect up to 50 shovels and throw them in quick succession or just bludgeon your enemies to death, good luck and have fun.
Last edited by Obyrith on Wed Oct 11, 2023 4:05 pm, edited 2 times in total.
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Matt Eldrydge
Posts: 50
Joined: Thu Feb 16, 2023 8:45 am

Re: Dark Passenger V1.3, The Halloween Update

Post by Matt Eldrydge »

I was just thinking about this mod yesterday, great to see it got an update! Can't wait to have some fun with the new difficulty too. :)

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