quake and doom are competing?
-
- Global Moderator
- Posts: 2646
- Joined: Sun Jun 25, 2006 4:43 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: quake and doom are competing?
Widescreen HUD, Title and Intermission pictures made by fans. Addons which are fan-made levels. Honestly, I'd say if anyone wants to play a "Vanilla+" Doom that isn't Chocolate Doom and they don't own Doom anymore, I'd point them to Doom Unity.
-
- Posts: 78
- Joined: Thu Sep 26, 2019 5:03 pm
Re: quake and doom are competing?
a doom remaster could have at the end of doom have three portals, one going to a medieval hexen, one to a futuristic quake and one to more doom. people make quake and hexen mods already so it would be easy. something kinda like doom eternal/ 2016. your controls are exactly the same and there are classic doom levels in the game. thats like the only thing i like about those games, i dont picture a new doom edgy like that.
-
- Moderator Team Lead
- Posts: 21590
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Win10 22H2, Win11 22H2, macOS 11.7
- Graphics Processor: nVidia with Vulkan support
Re: quake and doom are competing?
This verges on "make it yourself." Personally, I think I'm just going to close this down, because you seem more interested in moving the goalposts in random directions. I don't even know what this discussion is about anymore, but it certainly isn't about what the thread title says it is.