Nash wrote:Looking better and better. I am tempted to have a got at implementing the UI and RPG mechanics on to these levels, provided I have permission to do so - and more so for personal use.

Thanks, and wait until you see my next release. I've found the object tables in the UW source and am working on converting those to UDMF so I can put them in my levels. I'm starting with decorations, and pretty soon my levels won't just be big and empty anymore.
Once I get everything ripped and converted, I think this project will release in 2 forks - one that's just levels and monsters, and maybe weapons, but retain doom playability. It's basically Doomguy running around in the Abyss. He'll slaughter the UW monsters, since most of them are short-sighted slow moving melee creatures, so I'll have to bolster them a bit to make it challenging. So this game won't authentic, more like a cross-over.
Second release will be a TC with RPG and conversations and questing and all that. I think this can become it's own iwad, no reliance on Doom resources or anything else. But that's pretty far past my level of expertise, that's when I start posting like crazy over in the scripting forum. If you want to do your own thing, that's on you. But maybe we brainstorm and see if we have similar vision and can work together, because I'd really appreciate the help.
Meanwhile if you're interested in the RPG mechanics, take a look at my critter definitions (UW calls the mobs critters). I found the stats tables in UW source and put them in the UDMF definitions, just commented out until I know what to do with them. Maybe you've got some ideas.