I've been experiencing crashes with this mod as well, specifically the "attempt to instantiate abstract class ThinkIterator" error. Seems to only occur when trying to load previous saves, which would apply to the autosave issue mentioned as well. Possibly something to do with this cluster?
override void PlayerSpawned(PlayerEvent e)
{
tCount = 0;
xDir = 15;
yDir = 0.25;
MonsterFinder = ThinkerIterator.Create("Actor"); //<------------- Here maybe??
player = players[e.PlayerNumber];
}
Think this may affect "flankers" as well.
Lookers [Update 12/14/21]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Lookers [Update 12/10/21]
Interesting. I get this error also when I attempt to load a saved game. It doesn't matter where the thinker is initialized. Hmm...
On second thought, this now works on its own with saved games. See if that fixes it.
On second thought, this now works on its own with saved games. See if that fixes it.