Warping Midtex has changed.

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Enjay
 
 
Posts: 26439
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Warping Midtex has changed.

Post by Enjay »

I noticed this on an old map that I was resurrecting for a project.

It used to be the case that if a warping texture was placed as a mid-tex, and the gap that it was placed in was the same height (or less) than the height of the texture, the texture would fill the gap. However, at some point (can't track down when right now) things have changed so that the warping edge of the texture leaves gaps.

[edit]I know that this doesn't narrow it down too much, but the old behaviour was still present in 4.6.1 and the new behaviour was there in 4.7.0.[/edit]

Easier to show with a picture...

This was taken with a really old git build (3.3 pre39)

That's how warping textures used to work in the above described situation.

This was taken with 4.7.1

The texture no longer fills the gap.

From a mapping perspective, it's easy enough to fix (set the midtex to wrap) and I can see an argument for the current (new) behaviour being correct. However, it does represent a change that might make some existing maps not look right so I thought I'd report it.

Example map from the screenshots attached.
warp.pk3
[edit]
Found a map "in the wild" where this problem shows up. Jimmy's "Mercury Rain": viewtopic.php?f=42&t=54707



[/edit]
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 48514
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Warping Midtex has changed.

Post by Graf Zahl »

fixed.

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