Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
There is a bug when performing berserk fatalities, the player randomly freezes forcing a restart or game reload. So far has only happened with demons.
- mamaluigisbagel
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
Got excited when I found the revolver for the first time, but after using it I'm finding it to be just like every other revolver in every other mod, practically useless for me personally. I think its the damage output against bigger demons (ie Hell Knights) and the fact it fires slow-ish projectiles. Maybe its cool to other people, but to me the only revolver I've ever liked is the starter revolver in High Noon Drifter, Naku-Naru, and Guncaster. shrug
Last edited by mamaluigisbagel on Mon May 30, 2022 9:40 am, edited 1 time in total.
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
hey, I found a bug. the ads mode doesn't do anything anymore- I'd really love it if I could still have hold or toggle but not both.
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
I had the same issue when I was backing up a bit and preformed a fatality... Or at least it should be, no animation was playing and I ended up standing there not able to do anything after that.TonyH123 wrote:There is a bug when performing berserk fatalities, the player randomly freezes forcing a restart or game reload. So far has only happened with demons.
- Trusty McLegit
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
Damn, this new version is amazing! I love the meathook, except I can't seem to be able to fire the shotgun while being reeled in by the meathook so I end up just flying past the enemy every time. Is this something that could be addressed? Either way, this is my new favorite gameplay mod
Edit: My bad, looks like I just have to make sure to let go of right click before I can fire. Also, I just noticed the Doomguy's feet! What a cool detail, I'm surprised something like that can be pulled off so well in GZDoom
Edit: My bad, looks like I just have to make sure to let go of right click before I can fire. Also, I just noticed the Doomguy's feet! What a cool detail, I'm surprised something like that can be pulled off so well in GZDoom
Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
Grenade boxes don't spawn any more. I manually spawned one using "summon grenadebox" but picking it up doesn't add any grenades to the tally.
- EmeraldCoasttt
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
Brutal Doom Platinum now has a public Github repository!
Download to check out progress, or contribute code!
https://github.com/EmeraldCoasttt/BrutalDoomPlatinum
Download to check out progress, or contribute code!
https://github.com/EmeraldCoasttt/BrutalDoomPlatinum
Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
Any chance of a monsters only version of this?
- EmeraldCoasttt
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Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
v3.1 is out! Check OP for the changelog and where to download!
v3.1 trailer:
v3.1 trailer:
- Agitatio
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Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
I can't headshot zombies. Bullets fly through their head. They also sometimes drop two rifles.
- Panzermann11
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Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Hey, I tested out your mod and it's looking splendid so far. The railgun in 3.1 now feels like an actual railgun, as in it actually shoots metal projectiles at an extremely high velocity instead of being a glorified laser rifle. With all that said, I got a few problems I encountered during my playthrough to report, though:
- Trying to unload the super shotgun will crash the game.
- I have name tags enabled, and inventory items (Sigils and bosses' weapons) and hand grenades are missing proper tags.
- Pressing the key for one-liners doesn't do anything, instead it just leaves out an error message.
- The 3.1 railgun can't be unloaded, and this is a problem during gameplay if you're running out of cells and want to sacrifice your railgun ammo for plasma rifle ammo.
- The baron of Hell makes hell knight noises when charging towards you for some reason.
- It's pretty minor, but I looked at the game files and I noticed unused sounds for the pistol and plasma rifle (PFIRE, PLSFIRE1 and PLSFIRE2). Seems these were going to be new firing sounds for said weapons. The pistol reuses the rifle's firing sound.
Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
thank you for the update! will there be an HD texture pack for 3.1?
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Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
I have a problem: it won't work on Delta Touch Gzdoom 4.0.
- EmeraldCoasttt
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Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
I'm sorry, but I cannot justify supporting delta touch.MeinLebenManst1917 wrote: ↑Sat Apr 29, 2023 10:44 am I have a problem: it won't work on Delta Touch Gzdoom 4.0.
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Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Delta Touch has GZDoom 4.10. MeinLeben is just using an old version.