Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!

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TonyH123
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by TonyH123 »

There is a bug when performing berserk fatalities, the player randomly freezes forcing a restart or game reload. So far has only happened with demons.
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mamaluigisbagel
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by mamaluigisbagel »

Got excited when I found the revolver for the first time, but after using it I'm finding it to be just like every other revolver in every other mod, practically useless for me personally. I think its the damage output against bigger demons (ie Hell Knights) and the fact it fires slow-ish projectiles. Maybe its cool to other people, but to me the only revolver I've ever liked is the starter revolver in High Noon Drifter, Naku-Naru, and Guncaster. shrug
Last edited by mamaluigisbagel on Mon May 30, 2022 9:40 am, edited 1 time in total.
Randomguy7
Posts: 22
Joined: Tue Nov 26, 2019 9:51 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by Randomguy7 »

hey, I found a bug. the ads mode doesn't do anything anymore- I'd really love it if I could still have hold or toggle but not both.
Starman the Blaziken
Posts: 278
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Graphics Processor: ATI/AMD (Modern GZDoom)
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by Starman the Blaziken »

TonyH123 wrote:There is a bug when performing berserk fatalities, the player randomly freezes forcing a restart or game reload. So far has only happened with demons.
I had the same issue when I was backing up a bit and preformed a fatality... Or at least it should be, no animation was playing and I ended up standing there not able to do anything after that.
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Trusty McLegit
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by Trusty McLegit »

Damn, this new version is amazing! I love the meathook, except I can't seem to be able to fire the shotgun while being reeled in by the meathook so I end up just flying past the enemy every time. Is this something that could be addressed? Either way, this is my new favorite gameplay mod

Edit: My bad, looks like I just have to make sure to let go of right click before I can fire. Also, I just noticed the Doomguy's feet! What a cool detail, I'm surprised something like that can be pulled off so well in GZDoom
TonyH123
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Joined: Sat Feb 19, 2022 7:46 pm

Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by TonyH123 »

Grenade boxes don't spawn any more. I manually spawned one using "summon grenadebox" but picking it up doesn't add any grenades to the tally.
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EmeraldCoasttt
Posts: 38
Joined: Wed Sep 30, 2020 2:35 pm

Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by EmeraldCoasttt »

Brutal Doom Platinum now has a public Github repository!
Download to check out progress, or contribute code!

https://github.com/EmeraldCoasttt/BrutalDoomPlatinum
thugsta
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by thugsta »

Any chance of a monsters only version of this?
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EmeraldCoasttt
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Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!

Post by EmeraldCoasttt »

v3.1 is out! Check OP for the changelog and where to download!

v3.1 trailer:
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Agitatio
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Graphics Processor: nVidia with Vulkan support

Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!

Post by Agitatio »

I can't headshot zombies. Bullets fly through their head. They also sometimes drop two rifles.
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Panzermann11
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Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!

Post by Panzermann11 »

Hey, I tested out your mod and it's looking splendid so far. The railgun in 3.1 now feels like an actual railgun, as in it actually shoots metal projectiles at an extremely high velocity instead of being a glorified laser rifle. With all that said, I got a few problems I encountered during my playthrough to report, though:
  • Trying to unload the super shotgun will crash the game.
  • I have name tags enabled, and inventory items (Sigils and bosses' weapons) and hand grenades are missing proper tags.
  • Pressing the key for one-liners doesn't do anything, instead it just leaves out an error message.
  • The 3.1 railgun can't be unloaded, and this is a problem during gameplay if you're running out of cells and want to sacrifice your railgun ammo for plasma rifle ammo.
  • The baron of Hell makes hell knight noises when charging towards you for some reason.
  • It's pretty minor, but I looked at the game files and I noticed unused sounds for the pistol and plasma rifle (PFIRE, PLSFIRE1 and PLSFIRE2). Seems these were going to be new firing sounds for said weapons. The pistol reuses the rifle's firing sound.
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m1lk
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Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!

Post by m1lk »

thank you for the update! will there be an HD texture pack for 3.1?
MeinLebenManst1917
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Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!

Post by MeinLebenManst1917 »

I have a problem: it won't work on Delta Touch Gzdoom 4.0.
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EmeraldCoasttt
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Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!

Post by EmeraldCoasttt »

MeinLebenManst1917 wrote: Sat Apr 29, 2023 10:44 am I have a problem: it won't work on Delta Touch Gzdoom 4.0.
I'm sorry, but I cannot justify supporting delta touch.
yum13241
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Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!

Post by yum13241 »

Delta Touch has GZDoom 4.10. MeinLeben is just using an old version.
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