Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!

Projects that alter game functions but do not include new maps belong here.
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m1lk
Posts: 121
Joined: Sun Apr 04, 2021 10:00 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Post by m1lk »

thank you for fixing the joystick sprint bug. this mod is great!
CoolerDoomeR
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Location: MAP01

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Post by CoolerDoomeR »

It's good, hope you add a Zandronum version too. :wub:
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kalensar
Posts: 401
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Operating System Version (Optional): linux mint 20

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Post by kalensar »

CoolerDoomeR wrote:It's good, hope you add a Zandronum version too. :wub:

I wouldn't count on it! Too much Zscript conversion and Zandro can't run Zscript.
rightj553
Posts: 12
Joined: Sat Oct 30, 2021 5:07 pm

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Post by rightj553 »

affandede wrote:
rightj553 wrote:No offense, but I think this would be better if it was built off Brutal Doom v21.
Except it already is.
Whoops, sorry, I didn't know. I just thought it was built off an older version because of the new difficulty screen. And the slightly reduced gore. The rest is a long story.
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grotski
Posts: 38
Joined: Mon May 27, 2019 5:32 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Post by grotski »

Really been enjoying this. One thing that I'd ask for is a toggle for movement style. A lot of the time I feel like I'm far too slow to deal with revenant missiles in busy maps. I guess I could just git good lol
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Linz
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Post by Linz »

grotski wrote:Really been enjoying this. One thing that I'd ask for is a toggle for movement style. A lot of the time I feel like I'm far too slow to deal with revenant missiles in busy maps. I guess I could just git good lol

https://www.moddb.com/mods/brutal-doom- ... acy-sprint
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grotski
Posts: 38
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Graphics Processor: nVidia (Modern GZDoom)

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Post by grotski »

How great is that? Should have known there'd be an addon. Thanks.
rightj553
Posts: 12
Joined: Sat Oct 30, 2021 5:07 pm

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Post by rightj553 »

Do you plan on replacing all of the Chex Quest 3 monsters? Regular Brutal Doom only replaces the monsters from Chex Quest 1.
rightj553
Posts: 12
Joined: Sat Oct 30, 2021 5:07 pm

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Post by rightj553 »

rightj553 wrote:
affandede wrote:
rightj553 wrote:No offense, but I think this would be better if it was built off Brutal Doom v21.
Except it already is.
Whoops, sorry, I didn't know. I just thought it was built off an older version because of the new difficulty screen. And the slightly reduced gore. The rest is a long story.
Nevermind about the "slightly reduced gore". That was a misconception.

Any plans for new weapons or monsters?
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MsrSgtShooterPerson
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Joined: Thu Jan 02, 2020 1:59 am
Location: Lost in the procedural infinite hells and I'm fine with that.

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Post by MsrSgtShooterPerson »

Question - is there a way to reduce the recoil/impulse caused by weapons? I'm playing on Delta Touch and unfortunately the strong screen bumping is not playing well with the touch controls :D
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EmeraldCoasttt
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Joined: Wed Sep 30, 2020 2:35 pm

Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by EmeraldCoasttt »

3.0 is out!!! Go play it!!!
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mamaluigisbagel
Posts: 415
Joined: Wed Jul 09, 2014 7:25 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by mamaluigisbagel »

Interested to see how this plays, especially with rolling. It does make me lose another bind since I never used rolling before, but hopefully it'll be worth it.

Side note I already got the easter egg of Doomguy cracking his knuckles and in a Mario voice saying "Letsa go!" I assume that was this mod anyway lol
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Spaceman333
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by Spaceman333 »

Holy moly this update has me excited. Just saw the video and was blown away - this mod has evolved past the original BD by miles!
-The Spider Mastermind can climb on the ceiling,
Thats one line I wasn't expecting to read today. Glorious! :lol:
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thedeathrunner123
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Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in my twisted minds reality

Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by thedeathrunner123 »

Looks great!
That is until I saw tilt was integrated, meaning my go-to camera mod immerse will now conflict with it...
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RaZZoR
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Post by RaZZoR »

Testing map

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