howto make FastProjectile delay MissileType?
Posted: Sun Nov 28, 2021 6:34 am
Is there any way to delay appearance of MissleType trail of FastProjectile?
or.. how to get FastProjectile actor's TID in MissleType actor? if i get it, then i'll be able to check some ready flag and show or not show trail.
The use-case for this, is, for example, a rocket that first "jumps off" weapon and flies later. another (my current) example is a bullet (non-tracer) which trail is barely seen at the end of the flight. i spawn it at 14 unit in the front with speed<1 to get the spawn state executed and initialize it (because very fast projectiles dont enter their spawn state at close ranges).. the problem with that is that i see MissileType trail/sprite..
or.. how to get FastProjectile actor's TID in MissleType actor? if i get it, then i'll be able to check some ready flag and show or not show trail.
The use-case for this, is, for example, a rocket that first "jumps off" weapon and flies later. another (my current) example is a bullet (non-tracer) which trail is barely seen at the end of the flight. i spawn it at 14 unit in the front with speed<1 to get the spawn state executed and initialize it (because very fast projectiles dont enter their spawn state at close ranges).. the problem with that is that i see MissileType trail/sprite..