wave.wad (WIP)

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xX_applebeesfan07_Xx
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wave.wad (WIP)

Post by xX_applebeesfan07_Xx »

a wave based wad I'm working on. I have yet to add the enemies but I am finished mapping out several maps. There are 3 maps that are made so far and I wanted to see what you guys think of them so far. here is the download link
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https://drive.google.com/file/d/1f84Zlg ... sp=sharing
xX_applebeesfan07_Xx
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Re: wave.wad (WIP)

Post by xX_applebeesfan07_Xx »

ok to switch levels use idclev
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666PhantomOfDeath666
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Re: wave.wad (WIP)

Post by 666PhantomOfDeath666 »

they look cool but i want to know what they would be like if you added enemies and also try to make them bigger because they re really small i would ve expected map 3 to be at least double the size because its already 3 levels in , but it depends on the game play , there s some wads that are pretty small but take long to complete because they re really difficult and stuff
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openroadracer
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Re: wave.wad (WIP)

Post by openroadracer »

Do you have any links to screenshots of this mapset?
xX_applebeesfan07_Xx
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Re: wave.wad (WIP)

Post by xX_applebeesfan07_Xx »

openroadracer wrote:Do you have any links to screenshots of this mapset?
you uh you kinda download it but yeah i have screenshots
You do not have the required permissions to view the files attached to this post.
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openroadracer
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Re: wave.wad (WIP)

Post by openroadracer »

xX_applebeesfan07_Xx wrote:you uh you kinda download it but yeah i have screenshots
*sigh* Well, at least you posted one; but I had this issue with another user posting another thread here in Levels.

Basically, if you want to convince me to download your levels, you must include screenshots in your post. Otherwise, I won't bother.
xX_applebeesfan07_Xx
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Re: wave.wad (WIP)

Post by xX_applebeesfan07_Xx »

openroadracer wrote:
xX_applebeesfan07_Xx wrote:you uh you kinda download it but yeah i have screenshots
*sigh* Well, at least you posted one; but I had this issue with another user posting another thread here in Levels.

Basically, if you want to convince me to download your levels, you must include screenshots in your post. Otherwise, I won't bother.
Ok
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666PhantomOfDeath666
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Re: wave.wad (WIP)

Post by 666PhantomOfDeath666 »

he said the same things about my wads i think he is kinda rude tbh dont let him discourage you your wad looks good :)
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openroadracer
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Re: wave.wad (WIP)

Post by openroadracer »

666PhantomOfDeath666 wrote:he said the same things about my wads i think he is kinda rude tbh dont let him discourage you your wad looks good :)
Take a step back and learn the community. One of the common features in threads that see a lot of downloads? Screenshots, readily accessible via Imgur link or in the post itself, large and prominent for all the world to see.

Otherwise, if people can't see what your mod looks like, they're not going to waste time figuring it out. Give them a good first impression, and you'll see people actually interact with your content. Fail to give them a decent hook, and they're never going to bother with your stuff, no matter how good it might be.
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666PhantomOfDeath666
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Re: wave.wad (WIP)

Post by 666PhantomOfDeath666 »

bro i literally always download the wad you just sound reeeeaaaally lazy tbf i never even had this situation where i thought downloading a zip file is just too much effort for me
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openroadracer
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Re: wave.wad (WIP)

Post by openroadracer »

666PhantomOfDeath666 wrote:bro i literally always download the wad you just sound reeeeaaaally lazy tbf i never even had this situation where i thought downloading a zip file is just too much effort for me
You're acting as if I have literally infinite disc space to download every .WAD I see.

I don't.

I choose to be selective about what I download because I want to be sure it's a quality product before I act. If that means that I come off as lazy to you, so be it; but I'm NOT going to just start downloading random .WADs or .ZIPs just because they sound cool. You need to hook me in somehow. Screenshots and videos will go a LONG way towards establishing just why we should spend our limited storage space on your content. Otherwise, you'll never get anywhere.
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666PhantomOfDeath666
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Re: wave.wad (WIP)

Post by 666PhantomOfDeath666 »

yea sure a custom file is usually like a few megabytes or kilo bytes a disc made today can store multiple terabytes you know how big a tera byte is you could probably store millions of wads lmao as if it matters at this point
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Rachael
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Re: wave.wad (WIP)

Post by Rachael »

Both of you stop it, now. Or I will act on you both. And I don't care who "started" it.
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PRFunky
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Re: wave.wad (WIP)

Post by PRFunky »

Start practicing/experimenting with different light levels.
I think it'll open your mind up to new ideas.
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666PhantomOfDeath666
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Re: wave.wad (WIP)

Post by 666PhantomOfDeath666 »

yeah thats a pretty good advice just as a tip you can place imps on those places or in case there s some objects or pillars to lead the missiles into you can do that as well , the thing is you CAN put hit scanners there but only you want to have like some more challenge and if having that many hit scanners would break the ammo balance so be careful with that , and IF you do it keep in mind they shouldnt be that hard to take out so you can still easily prioritize em up there, plus if you end up doing it my advice is also that you can make it possible to acquire those drops as a secret

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