Death March: A FPS i made in 7 days. (V2 UPDATE RELEASED)

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sergeirocks100
Posts: 46
Joined: Wed Mar 25, 2020 9:17 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Death March: A FPS i made in 7 days. (V2 UPDATE RELEASED)

Post by sergeirocks100 »

Image

About:

A while ago, i heard about Nash's Elderjam project.

Feeling inspired, i decided to give my own shot at making a FPS in a limited time frame, 7 days in this case.

I started work on November 2nd, and i finished it around midnight on the 8th/9th.

There's 5 maps included, and i'm willing to add more if there's demand.

This was developed for and tested with GZDoom, it might work in LZDoom and Zandronum as well, but i haven't tested it with those ports.

This is meant to be played in the hardware renderer, with jumping and crouching enabled.

There are probably bugs and mistakes, so if you find any, let me know.

Plot:

Your name is James Wright, and you work as a security guard in a classified industrial compound.

Interested in trade secrets and your company's inner workings, aliens and robots contracted by your competitors have staged a invasion to take them by force.

Even worse, it happened during a day off, meaning that you're the only person there.

Can you fend off the invasion, and protect your company's classified assets?

Screenshots:









Credits:
Spoiler:
Download:

Game:

https://amel.pw/trevie/DeathMarchStandaloneV2.75.zip

IPK3 Only:

https://amel.pw/trevie/DeathMarchV2.75.ipk3

Mapping Config:

https://amel.pw/trevie/DeathMarchMapConfigV2.zip

Original version (The one i made in 7 days):
Spoiler:
Last edited by sergeirocks100 on Mon May 30, 2022 12:48 pm, edited 7 times in total.
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sergeirocks100
Posts: 46
Joined: Wed Mar 25, 2020 9:17 am
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Re: Death March: A FPS i made in 7 days. (V2 UPDATE RELEASED

Post by sergeirocks100 »

I'm happy to announce that Version 2 of Death March has been released.

Changes:
Spoiler:
Hope you enjoy.
AtioA
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Joined: Wed May 25, 2022 8:46 am

Re: Death March: A FPS i made in 7 days. (V2 UPDATE RELEASED

Post by AtioA »

Is this written in Zscript? Do you know how can i port it to DECORATE? It doesnt seem to work on Zandronum and i cant run GZDoom
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sergeirocks100
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Re: Death March: A FPS i made in 7 days. (V2 UPDATE RELEASED

Post by sergeirocks100 »

AtioA wrote:Is this written in Zscript? Do you know how can i port it to DECORATE? It doesnt seem to work on Zandronum and i cant run GZDoom
All of the game objects (enemies, pickups, decorations, et cetera) are written in ZScript, as well as the HUD.

Have you checked to see if LZDoom runs?
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sergeirocks100
Posts: 46
Joined: Wed Mar 25, 2020 9:17 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Death March: A FPS i made in 7 days. (V2 UPDATE RELEASED

Post by sergeirocks100 »

After watching Suitepee's playthrough (https://www.youtube.com/watch?v=v2mqwigYZgs&t=4065s), i decided to put out a small update to to address some problems he brought up.

Changes:
Spoiler:
Hopefully, the next update after this will be version 3, which should be a pretty substantial update once it's finished.

Hope you enjoy. 
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swadley
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Re: Death March: A FPS i made in 7 days. (V2 UPDATE RELEASED

Post by swadley »

This reminds me of an old roblox game
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swadley
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Re: Death March: A FPS i made in 7 days. (V2 UPDATE RELEASED

Post by swadley »

Also, I have a 5:4 screen and could not see my ammo counter at all during my playthrough
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sergeirocks100
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Joined: Wed Mar 25, 2020 9:17 am
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Re: Death March: A FPS i made in 7 days. (V2 UPDATE RELEASED

Post by sergeirocks100 »

swadley wrote:Also, I have a 5:4 screen and could not see my ammo counter at all during my playthrough
That's because i didn't know enough about ZScript to get the HUD to scale properly, so the right side of it tends to go off-screen on non-widescreen aspect ratios.

I'm not really sure how i could fix this, aside from moving all the text readouts on the HUD to the left side of the screen.

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