Extended Markers [+ version for Selaco]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 168
- Joined: Mon Jul 12, 2021 1:45 pm
- Graphics Processor: nVidia with Vulkan support
Re: Extended Markers [+ version for Selaco]
Oooh, thankyou. This is especially helpful in Selaco.
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- Posts: 28
- Joined: Fri Aug 12, 2016 12:51 am
Re: Extended Markers [+ version for Selaco]
just a suggestion but would recommend making the binds for the mod do map bind vs bind to make it so you could assign binds to things such as the mouse buttons. could also make a separate section in the binds menu.