Extended Markers [+ version for Selaco]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Ihavequestions
Posts: 168
Joined: Mon Jul 12, 2021 1:45 pm
Graphics Processor: nVidia with Vulkan support

Re: Extended Markers [+ version for Selaco]

Post by Ihavequestions »

Oooh, thankyou. This is especially helpful in Selaco.
ghostboy1225
Posts: 28
Joined: Fri Aug 12, 2016 12:51 am

Re: Extended Markers [+ version for Selaco]

Post by ghostboy1225 »

just a suggestion but would recommend making the binds for the mod do map bind vs bind to make it so you could assign binds to things such as the mouse buttons. could also make a separate section in the binds menu.

Return to “Gameplay Mods”