The damage formula of Strife's punch dagger gives horrendous damage distribution for many stamina values. For example, when stamina is 1 the damage is either 0 or 24 with either 50% probability but no decent distribution in between.
If you change:
Code: Select all
damage = (pr_jabdagger() & (power + 7)) * (power + 2);
Code: Select all
damage = (pr_jabdagger() % (power + 8)) * (power + 2);
I only can view this odd formula as an original bug in Strife so IMO it should be fixed.