THE SPACE PIRATE: First Hunt Demo (Important Update, 04/17/2023)

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
JohnnyTheWolf
Posts: 1162
Joined: Mon Oct 05, 2015 8:37 am

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by JohnnyTheWolf »

I have to ask: do you plan on fixing the Doom monsters' blood colours in future releases? If not, what blood-fixing mod would you recommend?

I tried playing The Space Pirate with Nevander's Blood Fixer, but melee attacks still cause Hell Knights and Cacodemons to bleed red.

EDIT: Oh yeah, it turns out that I did not have the latest GZDoom build: unbeknownst to me, 7.1 got released last week, so I downloaded it and it fixed my sound issue. :lol:
User avatar
Cardboard Marty
Posts: 1149
Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by Cardboard Marty »

JohnnyTheWolf wrote:I have to ask: do you plan on fixing the Doom monsters' blood colours in future releases? If not, what blood-fixing mod would you recommend?
I'll have to check that out and see what's going on with that, there shouldn't be an issue. We broke compatibility with a lot of things we intended to be compatible with during the last stages of development, so it's on the list!

ALSO! The first post has been updated with a short list of unique moves in TSP (under the TUTORIAL section)! We'll have a video covering this with a bit more depth super soon!
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by Captain J »

The Custom, Well-animated Menu Interface is super stellar. Something i haven't seen in any doom mod for a while. And the Weapon animations in overall is amazing, smooth and dynamic. The guns rotating around is again, i never seen this in a lot of mods. It has heart and soul.
Spoiler: A few Feedback
Kudos for the team worked on this amazing mod and i definitely can't wait for more update!
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by lizardcommando »

This is a really cool weapon mod. The animations, the graphics, the sound design. Everything is top notch. The menu screen looks super slick too. I can't wait to see what else is in store for this mod.
pjals
Posts: 2
Joined: Sun Oct 31, 2021 10:49 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by pjals »

Hey, it errorred for some reason (check my profile for system info, I AM NOT ON A MAC)
User avatar
Cardboard Marty
Posts: 1149
Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by Cardboard Marty »

Captain J wrote:- The only complain i've got with the menu screen is that i can't go up when i completely go down. I expected the same method as Doom's, Skull Icon going up when it hits the bottom. Not a big deal if you scroll down with the mouse but gonna be so convenient if it had such fast skip.
Haha this was something that we wanted to implement but totally forgot when releasing the demo. Noted for the next build!
Captain J wrote:- The first map TSP_BH01 displays "(null): invalid ACS module" and "Portal between lines 452 and 454 has both sides in same group" in the console. TSP's version is 0.1a - 102321 played with GZDoom g4.7.1 64-bit.
Not sure what that's about. I'll have to look into it, I'm not a mapper by any means and portals especially are pretty new to me!
Captain J wrote:- Sometimes i get this animation locking glitch especially when i die reloading.
Noted! Thanks!
Captain J wrote:- I love seeing both Fist and Pistol having Taunt animation but not the SMG. I'd like to see all the weapons being useful with the Taunt key!
This and Melee key functionality are slated for the next build (hopefully)!
pjals wrote:Hey, it errorred for some reason (check my profile for system info, I AM NOT ON A MAC)
Does it work without loading cblood.pk3, nashgore.pk3, and bv.pk3? I'm not sure what bv.pk3 is, but I have a feeling blood mods are probably contributing to the crash.

Thank you all for the comments and feedback! We're working on a new build which at the moment will include the above fixes/changes, a new map (or two?!), plus a new loadout! We're hoping to get this out super soon, so be on the lookout!
User avatar
m1lk
Posts: 121
Joined: Sun Apr 04, 2021 10:00 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by m1lk »

trying to run it, but it keeps crashing after i select a difficulty
User avatar
Cardboard Marty
Posts: 1149
Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by Cardboard Marty »

m1lk wrote:trying to run it, but it keeps crashing after i select a difficulty
What's the error you're getting?
User avatar
Irrevenant
Posts: 80
Joined: Fri Jul 28, 2017 10:18 am

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by Irrevenant »

Tried this for a bit and I'm excited for whenever this will be playable in normal Doom maps. Letting me beat up demons with my bare hands gets my instant seal of approval. I don't have a widescreen monitor and I have to play at low resolutions so the menu is half cut off, but I can still get to the keybinds, so no big deal. The HUD is also fine.

Also, how tall is Mel? She makes normal Doomguy feel like Blaz from GMOTA.
Spoiler:
User avatar
Cardboard Marty
Posts: 1149
Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by Cardboard Marty »



Alrighty, after a bit of a break to work on other projects, we're making our way back around to TSP with an upcoming brand new demo: Second Attack!

This will be our last demo centered around the Bounty Hunters gameplay mode and will feature three new maps! I'll show off the first of the three here.

INTRODUCING: BATTLE ZONE 2!
Image
Image
Image
Click on the images for higher quality!

Battle Zone 2 features a slick coat of paint to the Neoscape aesthetic! Lovingly crafted by AILENE, Mel can use jump pads and take advantage of the level's verticality to fight the opposition! Speaking of new levels, you can also see a mockup of a map currently in progress by DrPyspy here!

One of Second Attack's significant features (technically a bug fix!) is compatibility with monster packs! As you can see in the above screenshots, Mel can now fight against the skeletal cast of Legion of Bones, as well as the rainbow bestiary of Colourful Hell, the forces of Iron Snail, and much much more. We're testing compatibility with every monster replacer we can find, and while not all of them will be compatible, so far the list is pretty expansive!

Besides a ton of bug fixes and the aforementioned new levels, we've also got a new loadout for Mel featuring new mods for Darling Nikki, Suzuka, and a brand new melee stance: Charge Style! We'll also be adding additional features for Bounty Hunters such as a revision to the current score system, difficulty levels, and all sorts of fun stuff!

Our goal is to get this out there as soon as possible, but we'll be keeping in touch with progress as much as we can. After this next demo, we'll be full steam ahead focusing on the core gameplay mod aspect of TSP and fleshing out the rest of Mel's weapon set and features. Thanks as always for the valuable feedback and support!
Irrevenant wrote:Also, how tall is Mel? She makes normal Doomguy feel like Blaz from GMOTA.
She's canonically 5'6/168cm! I have no idea if that actually matches up with the view height we set on the player. :shrug:
User avatar
Linz
Posts: 316
Joined: Mon Jun 29, 2020 3:42 pm

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by Linz »

Petition to allow you to spin Darling Nikki infinitely holding the taunt key

Really looking forward to the new demo btw!
User avatar
MonoculusRift
Posts: 23
Joined: Thu Aug 01, 2019 12:07 pm
Location: The People's Republic of Romanistan

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by MonoculusRift »

Hi,
I had a crash report here but I realized my mistake (not having switch on pickup on). Sorry!
User avatar
Cardboard Marty
Posts: 1149
Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by Cardboard Marty »

Hello everybody! I hate to bump the topic with a non-update, but we're aware that TSP crashes with an error when starting in GZDoom 4.8 and above. I'm not sure how we'll be addressing this at the moment, so please use 4.7.1 in the meantime to play TSP. Thanks!
User avatar
acidlemon
Posts: 4
Joined: Wed Oct 12, 2022 6:10 pm
Operating System Version (Optional): window 10
Graphics Processor: nVidia (Modern GZDoom)

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by acidlemon »

I literally love this mod :wub: ,I am now working on a review about this mod(for some reason it cannot be post on Youtube but on Bilibili)
I personally think this mod has lot of potential to be found.the experience of melee combat is just awesome.I am looking forward to the second demo :D
P.S:Is the bounty hunter mode inspired form the mercenary mod from the Resident Evil?
User avatar
Cardboard Marty
Posts: 1149
Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Post by Cardboard Marty »

acidlemon wrote: Wed Oct 12, 2022 6:31 pm I literally love this mod :wub: ,I am now working on a review about this mod(for some reason it cannot be post on Youtube but on Bilibili)
I personally think this mod has lot of potential to be found.the experience of melee combat is just awesome.I am looking forward to the second demo :D
P.S:Is the bounty hunter mode inspired form the mercenary mod from the Resident Evil?
That sounds great! Please feel free to link me the review when you're finished! Bounty Hunters is absolutely inspired by The Mercenaries mode, with a bit of Devil May Cry's Bloody Palace thrown in.

Return to “Abandoned/Dead Projects”