Thanks a lot for this addition! I've always wished that GZDoom had a way to make the lines thicker when playing in high resolution, Doom's was fine but I found the automap a bit harder to read in Heretic because of the colour scheme, this is perfect.Graf Zahl wrote: [*] Add cvars to control automap line alpha and thickness
I skipped a few updates (last one was 4.5) so I'm not sure if this was already changed in 4.6, but I noticed that the the menu no longer remembers your previous skill selection (in doom.exe, and in 4.5, if you start a game on UV, then go back into the menu to start a new game, the selection would still be over UV; now it always defaults back to HMP). Was this changed on purpose?