The Legend of DOOM (v1.1.0)

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ryoshenron
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Joined: Fri Jan 19, 2018 11:03 pm

Re: The Legend of DOOM (v1.1.0)

Post by ryoshenron »

Does multiplayer coop work at all on this? I haven't seen it mentioned anywhere so I'm guessing no? I know gzdoom mods that use a lot of special scripting without multiplayer in mind end up not working in multiplayer mode. I really wish more of the cool TCs like this supported coop though.
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kalensar
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Graphics Processor: ATI/AMD (Modern GZDoom)

Re: The Legend of DOOM (v1.1.0)

Post by kalensar »

ryoshenron wrote:Does multiplayer coop work at all on this? I haven't seen it mentioned anywhere so I'm guessing no? I know gzdoom mods that use a lot of special scripting without multiplayer in mind end up not working in multiplayer mode. I really wish more of the cool TCs like this supported coop though.
Multiplayer is not enabled on this mod. Its built to be like the NES game for single player.
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tsukiyomaru0
Posts: 295
Joined: Sat May 29, 2010 6:20 pm

Re: The Legend of DOOM (v1.1.0)

Post by tsukiyomaru0 »

Here's an UI idea: add the "Weapon Numbers", along with passive items on the UI so we can tell what we have.
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detwelve
Posts: 19
Joined: Tue May 11, 2021 6:20 pm

Re: The Legend of DOOM (v1.1.0)

Post by detwelve »

tsukiyomaru0 wrote: Sat Nov 12, 2022 3:52 am Here's an UI idea: add the "Weapon Numbers", along with passive items on the UI so we can tell what we have.
That's a good idea. I also need to add some indicator that the boomerang is always available as the alt-fire.

Are you aware that the list of what you have is available on the Pause screen? I feel like a lot of people are unaware of this since I moved the item/triforce display from the automap to the pause screen.
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Wivicer
Posts: 367
Joined: Sat Jul 27, 2013 4:39 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: The Legend of DOOM (v1.1.0)

Post by Wivicer »

Wow. Being able to circle strafe makes dealing with the enemies WAY easier.

This is fun!
DarkkOne
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Re: The Legend of DOOM (v1.1.0)

Post by DarkkOne »

Picked up 1.1.0, still have the issue where you can use multiple keys on a single door on accident.
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detwelve
Posts: 19
Joined: Tue May 11, 2021 6:20 pm

Re: The Legend of DOOM (v1.1.0)

Post by detwelve »

DarkkOne wrote: Thu Mar 02, 2023 4:36 pm Picked up 1.1.0, still have the issue where you can use multiple keys on a single door on accident.
Thanks for the report! This bug and other reports of it somehow escaped my radar. I can reproduce and I'll make sure it gets fixed in the next update.
DarkkOne
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Re: The Legend of DOOM (v1.1.0)

Post by DarkkOne »

Figured it's probably an easy fix. Took me a bit initially to figure out what was happening. Every now and then I'd just not have enough keys, and be confused about it.

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