Rendering randomly freezes, but the game continues playing in background. This happens first of all if texture resizing is enabled, with HQ4x resizing it can freeze every two minutes. The only way to unfreeze is quicksaving, then loading the game from this save (usually without closing GZDOOM completely, but once it needed rebooting the whole system). If I disable texture resizing, I can play several hours in a row without any problems, but it still can freeze once a week. This happens both in OpenGL and Vulkan, but not in software rendering. With heavy mods (eons of death etc.) this occurs much more often.
My PC: Intel Core i5-4670K, 16 G RAM, built-in Intel HD 4600 video with 1 G video RAM statically reserved in BIOS (automatic setting does not change anything). Windows 10 x64, GZDOOM 4.2..4.6 (all versions, including pre-release builds).
[GZDOOM 4.x] Rendering randomly freezes on Intel HD4600
Moderators: GZDoom Developers, LZDoom Developers, UZDoom Developers
Forum rules
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
-
siealex
- Posts: 166
- Joined: Tue Mar 17, 2009 2:02 am
-
Rachael
- Posts: 13971
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: [GZDOOM 4.x] Rendering randomly freezes on Intel HD4600
viewtopic.php?f=50&t=70121