When I first started this thread two and a half years ago, it was for just a handful of levels that I hoped to turn into a megawad. And now, pending any game-breaking bugs, it's finally complete: 33 levels (split into three episodes, though you can of course play continuously).
Dominus Diabolicus is my first project (aside from a couple maps and MIDIs for a community project) and is a Doom 2 megawad that takes advantage of MBF21 to add some new gameplay features while striving to keep everything that's great and simple and memorable about classic Doom. Lovers of Doomcute rejoice — but also beware, as particularly later on, things will get very difficult on UV, giving even the most grizzled marines one hell of a fight.
Features:
- 33 levels, split among three optional episodes that can be played continuously. Each map has been tested and balanced around pistol starts, but it's rare that you'll leave a level with enough resources to coast through the next even without that.
- Completely bespoke and original soundtrack, with a special guest track provided by Lee Jackson.
- Three new enemy types that fit within the existing roster, as well as a custom new boss.
- Tasteful interactive elements, such as office chairs that spin when shot, toilets that make a sound when used, and more, without being excessive or intrusive.
- Comes preconfigured for use with recent versions of GZDoom and other MBF21-friendly source ports - no messing with compflags or complevels here.
- Full multiplayer support, as well as optional co-op spawns for enemies.
- Custom cast call that includes the new enemies (just for GZDoom)
- Two ball-busting super-secret levels that present the ultimate challenge.
In addition to all of your old friends, there are some new threats. I won't spoil all the surprises here, but here's some of what you can expect:
Spoiler:Screenshots:
Spoiler:Disclaimers:
May not work with gameplay mods due to conflicts. There is some limited Corruption Cards support baked into the WAD, and ZioMcCall has begun work on Brutal Doom compatibility, but everything else is currently unsupported. If you have a favorite gameplay mod that you'd like to provide a compatibility fix for, I'd be thrilled, but otherwise, what you see is what you get.
A recent version of GZDoom (or other source port that supports MBF21) is required.
In addition, to maximize compatibility, jumping and crouching are disabled. It's recommended not to play with Freelook, but I don't force it off. Just know that you might see some visual glitches if you look up or down too far (though nothing too bad, I assure you)!
Credits:
Spoiler:Download (Updated March 8, 2024):
LINK