[Abandoned] "Anomaly of Pripyat"

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The Philosopher
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[Abandoned] "Anomaly of Pripyat"

Post by The Philosopher »

Hi, this is my new mod based heavily on the Stalker series, plus many ideas i wanted to implement in my The Thing mod
For now theres is only the weapons but expect the implementation of enemies soon!

Features:
Spoiler:
Images (Enemies are from Xims Doom 3 Monsters):
Spoiler:
Download Link
Last edited by The Philosopher on Sat Oct 09, 2021 6:06 pm, edited 5 times in total.
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Carrotear
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Re: [WIP] "Anomaly of Prypiat"

Post by Carrotear »

Wow! This mod and the Stalker weapon mod from RastaManGames? This day kicks ass.

I'm really digging this mod. My major complaint is that the shotguns are very underpowered.
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Pale_Navigator
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Re: [WIP] "Anomaly of Prypiat"

Post by Pale_Navigator »

Liking it so far. Looking forward to the next release.
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The Philosopher
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Re: [WIP] "Anomaly of Prypiat"

Post by The Philosopher »

Carrotear wrote:Wow! This mod and the Stalker weapon mod from RastaManGames? This day kicks ass.

I'm really digging this mod. My major complaint is that the shotguns are very underpowered.
Thanks, im really curious in what way are underpowered, do they do little damage or do they have very low ammo capacity?
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Carrotear
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Re: [WIP] "Anomaly of Prypiat"

Post by Carrotear »

Capacity is fine. The damage output is too low.
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Re: [WIP] "Anomaly of Prypiat"

Post by JohnnyTheWolf »

STALKER fan here: I believe it is "Pripyat". :P
NamelessGuy
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Re: [WIP] "Anomaly of Pripyat"

Post by NamelessGuy »

I'm already in love with this mod. I wish you good luck!
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Carrotear
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Re: [WIP] "Anomaly of Pripyat"

Post by Carrotear »

I'd like to apologize, The damage output is fine. But I can't figure out or replicate what made the output worst.
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Enjay
 
 
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Re: [WIP] "Anomaly of Pripyat"

Post by Enjay »

Nicely done - and centred weapons too! Centred weapons are the best IMO.
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The Philosopher
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Re: [WIP] "Anomaly of Pripyat"

Post by The Philosopher »

New Version is Up!

- Swapped Bizon and Groza fire sounds
- Added 4 new enemies!
- Now you can call reinforcements! be sure to look for PDA in Duty bodies
- Buffed a bit shotgun tracers
- Changed Vepr-12 Fire sound

Download Link:
https://www.mediafire.com/file/cxhkk6oj ... 1.rar/file
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-Ghost-
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Re: [WIP] "Anomaly of Pripyat"

Post by -Ghost- »

Cool, I always thought it'd be fun to have a STALKER mod for Doom. Even better if you can recreate some of that sandbox-y feel with a lot of monster/NPC variety and gun/gear variety.
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The Philosopher
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Re: [WIP] "Anomaly of Pripyat"

Post by The Philosopher »

-Ghost- wrote:Cool, I always thought it'd be fun to have a STALKER mod for Doom. Even better if you can recreate some of that sandbox-y feel with a lot of monster/NPC variety and gun/gear variety.
Thanks, and be sure in the future will be a lot of more cool features the recreate the open world feel of the games, for now at least in map packs like Ashes its really fun to play
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Dr_Cosmobyte
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Re: [WIP] "Anomaly of Pripyat"

Post by Dr_Cosmobyte »

Great! Good to see my suggestions came to be useful somehow. If i may be honest, and i think i should be, this is a step ahead and better than your The Thing mod, given how objective your scope is.

The Russians have a g i g a t o n of crazy weapons. The ShAK-12, the RMB-93, the GM-94 and others are just some examples of how much material you have to work with.

i wish to see this mod evolving, cheers mate ;)
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The Philosopher
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Re: [WIP] "Anomaly of Pripyat"

Post by The Philosopher »

Dr_Cosmobyte wrote:Great! Good to see my suggestions came to be useful somehow. If i may be honest, and i think i should be, this is a step ahead and better than your The Thing mod, given how objective your scope is.

The Russians have a g i g a t o n of crazy weapons. The ShAK-12, the RMB-93, the GM-94 and others are just some examples of how much material you have to work with.

i wish to see this mod evolving, cheers mate ;)
Thanks friend! I will look on those weapons you mention
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The Philosopher
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Re: [WIP] "Anomaly of Pripyat"

Post by The Philosopher »

A little sneak peak!

What is Stalker without anomalies? recently i started working on the many anomalies seen in the series, currently i have atleast 2 of them
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