GZDoom 4.6
Spoiler:GZDoom 4.7
Spoiler:Sarcasm aside, what's going on?

Moderator: GZDoom Developers
Spoiler:GZDoom 4.7
Spoiler:Sarcasm aside, what's going on?
Does this glitch happen with the modern backends (OpenGL or Vulkan), or GLES?Logan MTM wrote:I never rollback any new version so fast!
Sarcasm aside, what's going on? :shock:
Hard to tell. Can you post a bug report in the bugs forum and include a minimal example with it (e.g. just a small room with this model in it)?Logan MTM wrote:Sarcasm aside, what's going on?
I fear it means I wasn't able to send my survey results properlyGraf Zahl wrote:BTW, here's something interesting: Of all the 34 reports so far, not a single one is for hardware not capable of Vulkan, and the only one for 32 bit was my own test call...
Trying to reimplement features from the OpenGL renderer on GLES might be counterintuitive given that the target for GLES is lower end hardwareClessxAlghazanth wrote:I understand the direction GZDoom will be heading in the future is Vulkan , but for ogl renderer , how much of a gap will be between normal ogl and gles ?
That is strange that the renderer was set to "undefined". That shouldn't happen.Logan MTM wrote:Well, it seems like in the first run the Render Mode option were set as "undefined". I changed to OpenGL and everything back to normal!
However, "undefined" is supposed to happen?
Thanks Nash, I made a new bug here which I think is related: viewtopic.php?f=363&t=73417Nash wrote:That is strange that the renderer was set to "undefined". That shouldn't happen.Logan MTM wrote:Well, it seems like in the first run the Render Mode option were set as "undefined". I changed to OpenGL and everything back to normal!
However, "undefined" is supposed to happen?
Anyway, the reason I asked which renderer you used earlier confirms my suspicion: this is a GLES-only bug. Because someone reported the exact issue on Discord concerning broken model normals in the GLES renderer. An actual bug report on that will be made later, once I confirmed a few other things (and actually have the time to prepare the testing material)
Thanks so much, sorry I didn't get to it sooner. I'll try to post a simple runnable example in that thread when I get the chance...emile_b wrote: Thanks Nash, I made a new bug here which I think is related: viewtopic.php?f=363&t=73417
There was a 'TODO' in the code which as usual, never actually got TO DONE.