I'm not sure if this ever made it into the ZScripted version of the Randomspawner class, but as it stands the Randomspawner will only ensure that an item's DROPPED flag is false if its own DROPPED flag is false - it makes no attempt otherwise to pass the DROPPED flag onto a spawned item. This is problematic in the case that you want to replace ammo enemies drop and expect them to be affected by the DropAmmoFactor.
See example file, wherein clips have been replaced with a randomspawner that drops clips, shells, or cells, but none of them are affected by DropAmmoFactor.
Randomspawner does not pass DROPPED flag onto dropped items
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Randomspawner does not pass DROPPED flag onto dropped items
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