I was trying to make an ambient sound using the AmbientSound thing in UDMF and SNDINFO, but I can't get it to work.
Here's the contents of my SNDINFO:
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sound ambient/hum "sounds/DSHUM.ogg"
$ambient 1 ambient/hum point continuous
And here's the arguments for my AmbientSound actor:
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arg0: 1 // Index
arg1: 100 // Volume
arg2: 0 // Minimum distance
arg3: 0 // Maximum distance
arg4: 0 // Scalar for arg3 and arg4
I've also attached my .PK3 (named .ZIP because forums) if you want to take a look at the map itself or the directory structure.
Any help would be much appreciated!
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