Code: Select all
GZDoom <unknown version> - - SDL version
Compiled on Aug 20 2021
OS: Gentoo/Linux, Linux 4.9.210-gentoo-x86_64 on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /usr/share/doom/gzdoom.pk3, 634 lumps
adding /usr/share/doom/game_support.pk3, 2514 lumps
adding /usr/share/doom/freedoom2.wad, 3649 lumps
adding /usr/share/doom/game_widescreen_gfx.pk3, 94 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
Family 6, Model 58, Stepping 9
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device ALSA Default
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
EFX enabled
ID out of range. Using default device.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 174.94 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch freedoom2.wad:DEHACKED
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
===========================================================================
This is Freedoom, the free content first person shooter.
Freedoom is freely redistributable under the terms of the modified BSD
license. Check out the Freedoom website for more information:
https://freedoom.github.io/
============================================================================
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
X connection to :0.0 broken (explicit kill or server shutdown).
Code: Select all
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)
GL_VERSION: 4.2 (Core Profile) Mesa 21.1.4 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.20
...
Any ideas what could be wrong / how to fix this (besides the outdated kernel)? All other SDL / OpenGL games start immidiatelly.