Hell-Forged - Episode 2 (Corpse Spider completed - P24)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
ActionAlligator
Posts: 105
Joined: Sat Mar 18, 2017 6:34 am

Re: Hell-Forged - Episode 2 (Strider completed - P23)

Post by ActionAlligator »

Very cool as always :D so it shoots venom that slows enemies and also leaps as well? Or have you changed your mind about how it behaves?
User avatar
Amuscaria
Posts: 6612
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Episode 2 (Strider completed - P23)

Post by Amuscaria »

Rudiarius wrote: Thu Dec 01, 2022 3:27 pm Do you have a discord?
yup. But I don't use it often.
User avatar
Rudiarius
Posts: 33
Joined: Thu Dec 16, 2021 11:59 pm

Re: Hell-Forged - Episode 2 (Strider completed - P23)

Post by Rudiarius »

Amuscaria wrote: Fri Dec 02, 2022 10:56 am
Rudiarius wrote: Thu Dec 01, 2022 3:27 pm Do you have a discord?
yup. But I don't use it often.
i meeeeeeeeean you should make your own server bro
User avatar
Amuscaria
Posts: 6612
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Episode 2 (Strider completed - P23)

Post by Amuscaria »

too much work. :mrgreen:
ActionAlligator wrote: Fri Dec 02, 2022 10:26 am so it shoots venom that slows enemies and also leaps as well? Or have you changed your mind about how it behaves?
That's still the idea. Not sure how I can elegantly do this with decorate besides using an A_RadiusGive set to players only, and then giving the player a power-down for a few seconds.
Last edited by Amuscaria on Thu Dec 08, 2022 12:20 pm, edited 1 time in total.
User avatar
StraightWhiteMan
Posts: 43
Joined: Thu Jul 02, 2020 8:07 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Hell-Forged - Episode 2 (Strider completed - P23)

Post by StraightWhiteMan »

neoworm wrote: Tue Oct 25, 2022 1:37 am I think it looks too monochromatic. It needs a touch of some other color than shades of red.
Sprites and design look great, but I totally agree with this comment. It was the very first and last thing that stuck with me after looking closer at all the sprites.
User avatar
Amuscaria
Posts: 6612
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Episode 2 (Strider completed - P23)

Post by Amuscaria »

Abyss Crawler sprites completed. Redid the melee attack since the original wasn't forceful enough. A bit behind schedule on the sprites due to my recent vacation and work.

Image
User avatar
Doominer441
Posts: 177
Joined: Thu Oct 24, 2013 9:04 pm

Re: Hell-Forged - Episode 2 (Abyss Crawler completed - P24)

Post by Doominer441 »

Looks awesome!
User avatar
ActionAlligator
Posts: 105
Joined: Sat Mar 18, 2017 6:34 am

Re: Hell-Forged - Episode 2 (Abyss Crawler completed - P24)

Post by ActionAlligator »

looks great as always :D
User avatar
Revenant boy
Posts: 4
Joined: Mon Oct 10, 2022 12:18 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Window 10
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Hell-Forged - Episode 2 (Abyss Crawler completed - P24)

Post by Revenant boy »

Good job on your sprites they look great.
User avatar
Amuscaria
Posts: 6612
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Episode 2 (Abyss Crawler completed - P24)

Post by Amuscaria »

Added a new undead melee monster - the Corpse Spider. Original for the Convergeance Doom mod, but thought I'd recycle it for HF2, since I put a lot of work into it. Meant to be a Turbo-Pinky type monster, that revives after being killed, unless gibbed or melted.

Image
Image
Gez
 
 
Posts: 17723
Joined: Fri Jul 06, 2007 3:22 pm

Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)

Post by Gez »

Kinda reminds me of the "centaurs" from Fallout series.
E.g. https://fallout.wiki/wiki/File:Fo4_cent ... pt_art.png

Also, Convergeance? First time I hear of it. Is it a secret WIP somewhere?
User avatar
Amuscaria
Posts: 6612
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)

Post by Amuscaria »

Gez wrote: Thu Jan 12, 2023 9:55 am Also, Convergeance? First time I hear of it. Is it a secret WIP somewhere?
Something Cyano and Velvetic is working on. I'm assuming over at Doomworld. I was just asked for a monster.
Last edited by Amuscaria on Thu Jan 12, 2023 12:16 pm, edited 1 time in total.
User avatar
Captain J
 
 
Posts: 16859
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)

Post by Captain J »

Pile of bodies stuffed inside of a cage... Was actually being an arachnid formed by said bodies sounds abominable, and yet very clever! This would catch unsuspected players by surprise.
Faceman2000
Posts: 23
Joined: Sun Sep 09, 2018 4:30 pm

Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)

Post by Faceman2000 »

Well that’s. . . horrifying.

I love it!
User avatar
Doominer441
Posts: 177
Joined: Thu Oct 24, 2013 9:04 pm

Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)

Post by Doominer441 »

Ohhhhhhh. That is fucking awesome!

Return to “TCs, Full Games, and Other Projects”