Hell-Forged - Episode 2 (Strider completed - P23)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Amuscaria
Posts: 6594
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Succubus completed - P20)

Post by Amuscaria »

Image
Defiler animation test. Will finish this monster sheet later today or tomorrow, if everything happens on schedule.
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: Hell-Forged - Version 2.00 (Succubus completed - P20)

Post by osjclatchford »

yeah... thats pretty grim...

more please ;D
User avatar
ActionAlligator
Posts: 96
Joined: Sat Mar 18, 2017 6:34 am

Re: Hell-Forged - Version 2.00 (Succubus completed - P20)

Post by ActionAlligator »

nice :D
User avatar
Revenant boy
Posts: 2
Joined: Mon Oct 10, 2022 12:18 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Window 10
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Hell-Forged - Version 2.00 (Succubus completed - P20)

Post by Revenant boy »

Vary interest I will play this wad
User avatar
Amuscaria
Posts: 6594
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Succubus completed - P20)

Post by Amuscaria »

Defiler completed:

Image

Edit: Cleaned up the sprite sheet a bit.
Last edited by Amuscaria on Thu Oct 20, 2022 3:35 pm, edited 2 times in total.
User avatar
Doominer441
Posts: 168
Joined: Thu Oct 24, 2013 9:04 pm

Re: Hell-Forged - Version 2.00 (Defiler completed - P22)

Post by Doominer441 »

Eughhh, positively pestilent. I love the details of her eggs spilling out when she's killed, your sprites are always filled with wonderful details like those.
User avatar
ActionAlligator
Posts: 96
Joined: Sat Mar 18, 2017 6:34 am

Re: Hell-Forged - Version 2.00 (Defiler completed - P22)

Post by ActionAlligator »

damn, looks so fuckin awesome man :D
User avatar
Amuscaria
Posts: 6594
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Defiler completed - P22)

Post by Amuscaria »

Final Design for the Cardinal Malice. Basically a mix between an Archvile and the Doom 2016 Summoner. Charges up a pentagram shaped attack that curses the player to take double damage for a few seconds (like the old DE Hierophant) if it hits. Heals monster around her a little every A_Chase call, or does an AOE heal. Fast levitating monster (doesn't fly, but can climb up and down cliffs).

ImageImage
-----------------------------------------
Got some decorate questions:

1) Can an item spawn an actor when it's given through A_RadiusGive? I want there to be an effect every time the Cardinal Malice uses A_RadiusGive to give an health item to monsters nearby.

2) Does A_RadiusGive account for the maximum health or monsters? Or does it just keep giving health beyond the maximum health? Or is the max health defined by the healing item itself?
JohnnyTheWolf
Posts: 1144
Joined: Mon Oct 05, 2015 8:37 am

Re: Hell-Forged - Version 2.00 (Defiler completed - P22)

Post by JohnnyTheWolf »

The (Real) Healer Stalks...
whatup876
Posts: 231
Joined: Mon Feb 27, 2017 10:17 am

Re: Hell-Forged - Version 2.00 (Defiler completed - P22)

Post by whatup876 »

I haven't been paying enough attention to this project other than look at the images of the demons, so: will there be some sort of codex system that details how enemies function in game?
Like a lore booklet, even if the player has to collect pages or something.
User avatar
ActionAlligator
Posts: 96
Joined: Sat Mar 18, 2017 6:34 am

Re: Hell-Forged - Version 2.00 (Defiler completed - P22)

Post by ActionAlligator »

As always, looks awesome! Are the model colors already paletted, if that's even possible? Or is that solely in the spriting process?

And also, I'm guessing you're using 'MaxStepHeight' & 'MaxDropOffHeight' for "levitation"? I wonder if it's possible in decorate/zscript to make the creature "levitate" up at a different rate other than instantaneously. Unless you prefer instantaneous? Or maybe you're using a different method entirely?

Anyways, really cool concept :D
User avatar
Amuscaria
Posts: 6594
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Defiler completed - P22)

Post by Amuscaria »

whatup876 wrote: Thu Oct 20, 2022 3:28 am so: will there be some sort of codex system that details how enemies function in game? Like a lore booklet, even if the player has to collect pages or something.
All of the opening post has the lore and general behavior. If you mean detailed stats like health, damage and behavior, I expect the player to just learn as they play. I will be adding the details on the HF Doom wiki page.
ActionAlligator wrote: Thu Oct 20, 2022 8:39 am Are the model colors already paletted, if that's even possible? Or is that solely in the spriting process?
The palette is selected after I've finished the sprite in true color.
User avatar
Revenant boy
Posts: 2
Joined: Mon Oct 10, 2022 12:18 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Window 10
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Hell-Forged - Version 2.00 (Defiler completed - P22)

Post by Revenant boy »

Hopefully we can see more soon
User avatar
Amuscaria
Posts: 6594
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Defiler completed - P22)

Post by Amuscaria »

Strider animation test.

Image
User avatar
ActionAlligator
Posts: 96
Joined: Sat Mar 18, 2017 6:34 am

Re: Hell-Forged - Version 2.00 (Defiler completed - P22)

Post by ActionAlligator »

holy crap, that looks amazing! is it roughly the same tier as arachnotron, or is this supposed to be a more powerful variant?

Return to “TCs, Full Games, and Other Projects”