Hell-Forged - Episode 2 (Restarting Eventually)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Kappes Buur
 
 
Posts: 4120
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Kappes Buur »

I know it is asking a lot, however, in the same vein of your earlier tutorials, could you make a new tutorial of how you make the new sprites, if your time allows it.

I'm sure many mappers would learn a thing or two.
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Amuscaria »

I already started one actually, last year, but never finished it since it needs ZBrush, and it isn't something most people would be will to buy just for sprites. The entire process is heavily dependent on it. I'm unsure how to use mat-cap in Blender or if it even exists, although the sculpting in Blender would be more than enough to make the base. I'll get around to it after I hit some milestones for HF2.
Last edited by Amuscaria on Sat Sep 17, 2022 9:25 pm, edited 1 time in total.
Faceman2000
Posts: 26
Joined: Sun Sep 09, 2018 4:30 pm

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Faceman2000 »

Oh man, I read that tutorial like a decade ago and haven’t been able to find it since. Are there any plans to ever finish the Ignist? I though that was such a cool monster and was disappointed it was never finished back in the DE days.
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Amuscaria »

Ignist was never finished. It was simply too time consuming back then to draw the thing from scratch and make it look consistent between frames. It will appear in HF episode 3, if I ever get to it. It'd be pretty easy to make now.
Gez
 
 
Posts: 17835
Joined: Fri Jul 06, 2007 3:22 pm

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Gez »

Are you still planning to have a female wight variant?
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Amuscaria »

Gez wrote: Sat Sep 17, 2022 11:49 am Are you still planning to have a female wight variant?
Yup, but only after the 1.999 beta launch. It's on low priority.
User avatar
ActionAlligator
Posts: 128
Joined: Sat Mar 18, 2017 6:34 am

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by ActionAlligator »

Amuscaria wrote: Sat Sep 17, 2022 9:00 am Ignist was never finished. It was simply too time consuming back then to draw the thing from scratch and make it look consistent between frames. It will appear in HF episode 3, if I ever get to it. It'd be pretty easy to make now.
Holy crap that's good to hear man. I had never seen your tutorial you made all those years back (thx btw! I'm not an artist, but skimming through was still very interesting), but god damn when I saw that ignist... that is seriously one of the coolest monster concepts I've ever seen. If you're like me, being buttered up is a little uncomfortable, but it's the truth man. Shame we'll have to wait until (tentative) episode 3, but look forward to it :D
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Amuscaria »

Necrodemon animation test.
Image
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by osjclatchford »

my caco is broken!

the slight desaturation is a nice touch. making it feel like its been dead awhile and simultaneously fitting in with the rest of the monsters in episode two.
I love how its all listing over on one side and the jaw wont work properly.
the dripping goo is a nice touch, if not quite a lot of stuff coming out though...
both an excellent idea and execution. very much looking forward to more of this'un...
User avatar
ActionAlligator
Posts: 128
Joined: Sat Mar 18, 2017 6:34 am

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by ActionAlligator »

our boy's been through a lot hasn't he? xD looking forward to see the completed sprite :D
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Captain J »

I think he took all of the film ratings on Rotten Tomatoes way too seriously. Absolutely gorgeous sprite!
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Amuscaria »

Finally finished:

Image

Took a lot longer because the colors weren't set up correctly on the model, so I had to paint over a large portion of it to make the details pop more. Still looks a little too red. I might change to a more brownish red.
Last edited by Amuscaria on Mon Oct 03, 2022 1:03 pm, edited 1 time in total.
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)

Post by Amuscaria »

Alternate version:
Image
Last edited by Amuscaria on Mon Oct 03, 2022 1:03 pm, edited 1 time in total.
User avatar
Doominer441
Posts: 198
Joined: Thu Oct 24, 2013 9:04 pm

Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)

Post by Doominer441 »

It matches more with the Putrefier now
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)

Post by Captain J »

I can smell it, and i can feel it. Love the quality of its rottenness!
Post Reply

Return to “TCs, Full Games, and Other Projects”