Space Cats Saga+ (1.4) New Weapons and Overhauls
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 636
- Joined: Thu Oct 13, 2016 8:40 pm
Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)
Lookin' glorious, will def be doing another playthrough of all the levels when 2.0 comes out. 

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- Joined: Tue Aug 11, 2020 6:54 am
Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
Update 2.0 is live!!!
Take a look! Its a complete new experience to Update 1.5
Take a look! Its a complete new experience to Update 1.5
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
Just letting you know the character select menus run off screen near the bottom. Sorry.
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- Joined: Mon Dec 16, 2019 10:59 am
Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
New Update is quite broken, the charging animation for the gun only shows up in the map screen and a few other technical issues
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
the gauge only shows up if you hold the starter lasergun.knocturnal_one wrote:New Update is quite broken, the charging animation for the gun only shows up in the map screen and a few other technical issues
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
It doesnt show up at all, only on the map screen dude, recheck it. Im using gzdoom 4.7, it ain't working like intended.DerTimmy wrote:the gauge only shows up if you hold the starter lasergun.knocturnal_one wrote:New Update is quite broken, the charging animation for the gun only shows up in the map screen and a few other technical issues
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- Joined: Tue May 26, 2015 8:06 pm
Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
Works as intended on GZDoom 4.7.1.
https://imgur.com/a/4Wh7vNv Good to know the imgur embed function isn't working.
Perhaps you messed with some hud settings, or it specifically requires A GZDoom past 4.7.
Try resizing your hud with + and -. It only shows up with the full animated Hud. ( When the characters' faces are visible.)
Edit: I just checked in game and the charge indicator goes offscreen near the top when your hud is scaled further than the 4 preset. Try reducing your hud scale and see if it shows up. I play on hud scale 3 so I never noticed this issue. Feel free to put some of the blame on me.
https://imgur.com/a/4Wh7vNv Good to know the imgur embed function isn't working.

Perhaps you messed with some hud settings, or it specifically requires A GZDoom past 4.7.
Try resizing your hud with + and -. It only shows up with the full animated Hud. ( When the characters' faces are visible.)
Edit: I just checked in game and the charge indicator goes offscreen near the top when your hud is scaled further than the 4 preset. Try reducing your hud scale and see if it shows up. I play on hud scale 3 so I never noticed this issue. Feel free to put some of the blame on me.

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- Joined: Tue Aug 11, 2020 6:54 am
Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
yeah this mod was made with modern resolutions in mind. the menu and hud should show up correctly at 1920x1080. i had problems with gzdooms scaling thats why there is no custom hud.
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- Joined: Mon Dec 16, 2019 10:59 am
Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
Yes that worked rescaling the hud down, i had it on fullscreen minimal, my mistake i should of tried it before posting 

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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
Is Sinbreed broken? After the wave with revenants and hellknights in the room with the red key, just 2 arachnotrons spawn in and nothing happens after they die. Am I missing something?
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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
dugglydewgong wrote:Is Sinbreed broken? After the wave with revenants and hellknights in the room with the red key, just 2 arachnotrons spawn in and nothing happens after they die. Am I missing something?
just testetd it. it worked. what difficulty are you playing on? maybe i overlooked something on lower diffs

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Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
I'm playing on HMP.just testetd it. it worked. what difficulty are you playing on? maybe i overlooked something on lower diffs
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- Joined: Tue Aug 11, 2020 6:54 am
Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
just checkeddugglydewgong wrote:I'm playing on HMP.just testetd it. it worked. what difficulty are you playing on? maybe i overlooked something on lower diffs
yeah its a bug. im sry.
there are no enemies placed for the next wave below UV diff. will upload a fix tomorrow
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- Posts: 118
- Joined: Tue Aug 11, 2020 6:54 am
Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.1 2022)
Uploaded Version 2.1
-Map 53 "Sinbreed" should now be beatable on difficulties below UV
-added Start Up Logo
-Aemis Plasmarifle now shoots a piercing laser
-some sprite tweaks
More Tweaks and Updates coming
-Map 53 "Sinbreed" should now be beatable on difficulties below UV
-added Start Up Logo
-Aemis Plasmarifle now shoots a piercing laser
-some sprite tweaks
More Tweaks and Updates coming
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- Posts: 1
- Joined: Thu May 19, 2022 12:10 am
Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.1 2022)
I've played through the 1.5 version and the 2.0, and I've really been enjoying it. The maps look quite a bit nicer with the various tweaks that have been made, as well as the changes to the enemy and item sprites. I particularly like the brightmaps on the weapons in dark areas, it makes them look very cool.
I was a bit surprised by map50 being split into two maps, was that for technical or gameplay reasons? I think it does work better from a gameplay standpoint being two maps, since it was particularly long before, and this gives it a nice break-point.
I like the changes that have been made to Aemi's weapon set, they feel considerably stronger now and better differentiated from Chapter 1. I did discover that her pistol has a quick-recharge in rapid-fire mode, where if you stop firing just as you hear the beeping, it'll drop down to about 30% charge in about a second and let you keep up a much higher rate of fire. I don't fully understand her super shotgun yet, the secondary fire is a bit difficult for me to fully utilise, and the damage seems a bit inconsistent, but I'm inclined to say that's more due to my not understanding it fully. Her BFG does seem weaker per shot with the primary than Lux or Yaeska, but it does have a much higher rate of fire so their DPS is pretty similar, and it deals with Cacodemon clouds better since you can hit them more before they get pushed around too much.
On map50A, I don't seem to be able to trigger the first secret (megasphere), since the tagged sector is the lava moat, and it's a bit too thin to touch. I've also noticed that the chaingunner sprite tends to turn red for a frame during his pain state. That was present in 1.5 as well, so I figured I'd mention it here since I didn't see it brought up before.
I've got a screenshot of it, it's on Imgur: https://imgur.com/a/ajy4cHN
On the whole, I've really been enjoying playing this. It's very clear you've put a lot of work into it, and I really appreciate it. Thank you for your dedication.
I was a bit surprised by map50 being split into two maps, was that for technical or gameplay reasons? I think it does work better from a gameplay standpoint being two maps, since it was particularly long before, and this gives it a nice break-point.
I like the changes that have been made to Aemi's weapon set, they feel considerably stronger now and better differentiated from Chapter 1. I did discover that her pistol has a quick-recharge in rapid-fire mode, where if you stop firing just as you hear the beeping, it'll drop down to about 30% charge in about a second and let you keep up a much higher rate of fire. I don't fully understand her super shotgun yet, the secondary fire is a bit difficult for me to fully utilise, and the damage seems a bit inconsistent, but I'm inclined to say that's more due to my not understanding it fully. Her BFG does seem weaker per shot with the primary than Lux or Yaeska, but it does have a much higher rate of fire so their DPS is pretty similar, and it deals with Cacodemon clouds better since you can hit them more before they get pushed around too much.
On map50A, I don't seem to be able to trigger the first secret (megasphere), since the tagged sector is the lava moat, and it's a bit too thin to touch. I've also noticed that the chaingunner sprite tends to turn red for a frame during his pain state. That was present in 1.5 as well, so I figured I'd mention it here since I didn't see it brought up before.
I've got a screenshot of it, it's on Imgur: https://imgur.com/a/ajy4cHN
On the whole, I've really been enjoying playing this. It's very clear you've put a lot of work into it, and I really appreciate it. Thank you for your dedication.