Space Cats Saga+ (1.4) New Weapons and Overhauls

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supersoup
Posts: 15
Joined: Tue May 31, 2022 4:14 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Space Cats Saga 2.0 (Update 3.0) *Finished*

Post by supersoup »

DerTimmy wrote: Wed Jan 24, 2024 5:33 am There will be another Upgrade- Space Cats Saga 2.0+

-fixed all melee attacks; they feel much better to use now
-alot new effects
-changes to almost every gun
-1 new secret Map
-2 new Boss Arenas
-new cats to pat
-new textures

-new difficulty "Fast"
UV + fast Monsters

-new difficulty "Beast"
UV + replaces Doom Demons with a Beast Variant (i made complete new Beasts for this; every demon got a replacement except Cybie and Mommy cause of the hitboxes)


this will be another big update to Space Cats but it will take some more time :3


WHOOOOOOAAAAAAAAHHHHH :D :D :D :D Super excited!!!! The melee weapons already kicked ass, can't wait to see the updates!! Been playing this mod on top of other mods lately and it's a blast!!
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DerTimmy
Posts: 118
Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga 2.0 (Update 3.0) *Finished*

Post by DerTimmy »

Heres a little list with all the changes that will come with the "+" Update (so far)

Spoiler:


there are much more tweaks already and i will add alot more. but this will take some time and i will release it if im finally happy with it :3

post more regular on my x and youtube account
Spoiler:
dnky
Posts: 1
Joined: Sat Jan 27, 2024 6:35 am

Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.1 2022)

Post by dnky »

DerTimmy wrote: Tue May 17, 2022 2:29 am Uploaded Version 2.1

-Map 53 "Sinbreed" should now be beatable on difficulties below UV
-added Start Up Logo
-Aemis Plasmarifle now shoots a piercing laser
-some sprite tweaks

More Tweaks and Updates coming
Playing 3.0/Final on GZDoom 4.11.3 on Delta Touch, lowest difficulty because of Touch controlls, and unfortunately trigger doesnt seem to be there :cry:
Nevertheless this mod is amazing.
Map 54 also is broken for me. Cant do anything in the room with the commander Aemi after the wave of pinkies.
Last edited by dnky on Tue Mar 12, 2024 10:44 am, edited 2 times in total.
Armage
Posts: 38
Joined: Wed Jun 29, 2022 8:07 pm

Re: Space Cats Saga 2.0 (Update 3.0) massive new update incoming

Post by Armage »

Hi!

I really want play this mod, and already played an before version and loved, amazing mod really :D

But when i go to download and test this new version, don't work on LZDoom anymore :/ and before version works.

You can make this new version compatible with LZDoom again, deleting some things, or please say what is the last version compatible with LZDoom?

Thanks for your attention and waiting for your response.
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DerTimmy
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Re: Space Cats Saga 2.0 (Update 3.0) massive new update incoming

Post by DerTimmy »

Armage wrote: Wed Apr 03, 2024 4:04 am Hi!

I really want play this mod, and already played an before version and loved, amazing mod really :D

But when i go to download and test this new version, don't work on LZDoom anymore :/ and before version works.

You can make this new version compatible with LZDoom again, deleting some things, or please say what is the last version compatible with LZDoom?

Thanks for your attention and waiting for your response.
Sry but its meant to be played with GZDoom. The next Release needs GZDoom 4.10 (atleast). I can look into it but i doubt that it will be compatible with LZDoom (never tried that)


---------------------

Tons of changes have been made. Every Class got completely overhauled, new Monsters been added and every Class got Super Abilities now. Alot of Maps got rebalanced and 2 new (optional) Super Bosses have been added. Just a few more changes to be made, release should be around late April

Here is some gameplay of every Class (they are not up to date as i already changed some weapons)
Spoiler:
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DerTimmy
Posts: 118
Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga 2.0 (Update 3.0) massive new update incoming

Post by DerTimmy »

Release will be Arpil 25th!
I overhauled almost everything :3
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RubyEyeShabranigdu
Posts: 95
Joined: Thu Feb 03, 2022 9:03 am
Graphics Processor: Intel (Modern GZDoom)
Location: Brazil

Re: Space Cats Saga 2.0 (Update 3.0) massive new update incoming

Post by RubyEyeShabranigdu »

Ohhhhhhhhhhhhhhhh!!!
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DerTimmy
Posts: 118
Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga+ (Final) massive new update

Post by DerTimmy »

Space Cats Saga+ has been released! GO give it a try!
supersoup
Posts: 15
Joined: Tue May 31, 2022 4:14 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Space Cats Saga+ (Final) massive new update

Post by supersoup »

DerTimmy wrote: Thu Apr 25, 2024 5:08 am Space Cats Saga+ has been released! GO give it a try!
YEAHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

So excited to try this!!!!!!!!!!!
supersoup
Posts: 15
Joined: Tue May 31, 2022 4:14 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Space Cats Saga+ (Final) massive new update

Post by supersoup »

I love the changes and upgrades to both of Aemi's shotguns and the rocket launcher. The new smoke and other effects are really neat. Still need more time to try the other characters and weapons. I'm getting used to the new super mode, but slowing time looks awesome for a big fight. Aemi's melee attacks are smoother and better animated but seem to need a little more skill to pull off well, for example feels like I have to get closer to enemies in berzerk mode to use the alt attack. I'm noticing lots of of other visual tweaks and improvements too. It really shows a lot of great work and attention to detail, and I'm just barely scratching the surface so far!
Also the sound design is very good, seems like some of the weapon sounds in particular have changed and improved.
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Ferretmanjcdenton
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Graphics Processor: Not Listed
Location: Germany

Re: Space Cats Saga+ (Final) massive new update

Post by Ferretmanjcdenton »

You're German??

Absolut genial!!

So awesome to see a German mod creator. And with such an amazing mod
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DerTimmy
Posts: 118
Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga+ (Final) massive new update

Post by DerTimmy »

supersoup wrote: Sat Apr 27, 2024 11:11 am I love the changes and upgrades to both of Aemi's shotguns and the rocket launcher. The new smoke and other effects are really neat. Still need more time to try the other characters and weapons. I'm getting used to the new super mode, but slowing time looks awesome for a big fight. Aemi's melee attacks are smoother and better animated but seem to need a little more skill to pull off well, for example feels like I have to get closer to enemies in berzerk mode to use the alt attack. I'm noticing lots of of other visual tweaks and improvements too. It really shows a lot of great work and attention to detail, and I'm just barely scratching the surface so far!
Also the sound design is very good, seems like some of the weapon sounds in particular have changed and improved.
hope you check out the rest :3 Aemi is pretty tame compared to the other Classes

Ferretmanjcdenton wrote: Fri May 03, 2024 5:40 am You're German??

Absolut genial!!

So awesome to see a German mod creator. And with such an amazing mod
Ja. Not much to add i think :3:


--------------------------

I updated the Frontpage with new Info/Images.
Will release an Update in the Future that fixes/tweaks some Problems, adds more Info in the Gallery, reworks some Maps/Battles and new Sprites.
This Project is finished and i would focus on something else.
Its not what i had in mind starting this, but it was a good place to learn Modding/Mapping.
Would like to continue working with GZDoom (or VKDoom if it is ready :3: ) as this was alot of Fun to make.

Thank you to everyone who joined me on this Kitty Adventure! :wub:


((and it isnt meant to be some furry mod, the tangraan beasts turned out this way because i used the exhumed/powerslave liongirl sprites as base to give this a connection to Earth/Humanity. but its a different timeline as Powerslave; and the Beasts were on Earth at the time of the Pharaohs and be worshipped. Alot of Lore behind this actually))
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RubyEyeShabranigdu
Posts: 95
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Re: Space Cats Saga+ (Final) massive new update

Post by RubyEyeShabranigdu »

"...Good Night, Brave Warrior. Good Night, Monster Land..."
supersoup
Posts: 15
Joined: Tue May 31, 2022 4:14 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Space Cats Saga+ (Final) massive new update

Post by supersoup »

I'm having a harder time playing as Yaeska. Some of her weapons, especially the daka daka (chaingun slot), feel weaker compared to the other cats' weapons. Every time I try to use the daka daka against more than a small group of weak enemies, it eats ammo fast and I usually get killed. Her starter weapon also feels the weakest of all the cats to me. It seems like now she has to rely on her overclock mode to be more on level with the other cats. Not sure if I'm doing something wrong or don't understand how to best play her yet.

I really like Yaeska's plasma gun and experimental gun (BFG slot) though, and when she gets berserk her throwing knives are absolutely unstoppable! However near the end of Tangraan, I had to spam Yaeska's overclock mode and the experimental gun to get through the last few fights.

Lux and her entire arsenal absolutely rocks though, and Aemi's electro-shotgun is one of my favorite weapons. Her particle cannon and starter blaster are awesome too. I still have to play Sill some more though.
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DerTimmy
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Re: Space Cats Saga+ (Final) massive new update

Post by DerTimmy »

yeah i fixed that. uploaded version 1.02- got some new barrel sprites, some rebalancing and some map tweaks


ive added alot of infos,videos and stuff to the itch. io page
https://dertimmy.itch.io/space-cats-saga

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