Hello/Hi there GZDevs may I add a small contribution. it's been years that the port still uses the SkullTag or Zandronum crouch sprite (correct me if I'm wrong) hence I propose a a new crouch sprite I've been working in this for a month or so it's a small way if me saying Thank you for all of your work.
Here's the sprite sheet:
And here's the sprite cut individually and ready to be used/put to the source port:
And a video comparison to boot:
Updating the old GZDoom Crouch sprites
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Updating the old GZDoom Crouch sprites
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Last edited by TommyGalano5 on Tue Aug 03, 2021 6:13 pm, edited 1 time in total.
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Re: Updating the old GZDoom Crouch sprites
If you want it to be adopted officially, maybe this should be in the feature suggestion forum instead? I can move it if you want.
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Re: Updating the old GZDoom Crouch sprites
What about a visual comparison? You have to convince us that these are better!
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Re: Updating the old GZDoom Crouch sprites
Yes, as Graf said, a side-by-side or other kind of comparison would be much appreciated.
EDIT: But that said, I do agree with Gez: this feels like a Feature Request thread, not a General Discussion.
EDIT: But that said, I do agree with Gez: this feels like a Feature Request thread, not a General Discussion.
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Re: Updating the old GZDoom Crouch sprites
Sure I still don't know how to use the forums perséGez wrote:I can move it if you want.
Oh sorry I've forgotten to post thisGraf Zahl wrote:What about a visual comparison? You have to convince us that these are better!
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Re: Updating the old GZDoom Crouch sprites
I've been seeing the posts where these sprites were being made and I really do think they look better, I do not need a side by side comparison.
The only thing that I am worried about is whether the color remapping is going to color the player's uniform correctly or not, but outside of that, I personally would be ready to accept these as-is. I understand it's subjective and this is only my opinion but there it is for you.
The only thing that I am worried about is whether the color remapping is going to color the player's uniform correctly or not, but outside of that, I personally would be ready to accept these as-is. I understand it's subjective and this is only my opinion but there it is for you.
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Re: Updating the old GZDoom Crouch sprites
I can only give my artist opinion - while it is indeed an improvement over the current ones (in terms of shading and animation), I still think the animation quality isn't the best it could be - if I were assigned to do these, I certainly wouldn't be satisfied with this animation.
Specifically, what I mean is that only the legs are actually individually animated, while the entire upper body is obviously copy-pasted across all the frames. Passable, and by no means terrible; just not of the highest quality. :)
As I said though - animation quality aside, these are still better than what's already available.
Just my opinion.
Specifically, what I mean is that only the legs are actually individually animated, while the entire upper body is obviously copy-pasted across all the frames. Passable, and by no means terrible; just not of the highest quality. :)
As I said though - animation quality aside, these are still better than what's already available.
Just my opinion.
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Re: Updating the old GZDoom Crouch sprites
Crouch walking on those sprites reminds me of this for some reason:
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Re: Updating the old GZDoom Crouch sprites
Oh it's changeable I always use the Doom PAL. file on some of my spritesRachael wrote:I've been seeing the posts where these sprites were being made and I really do think they look better, I do not need a side by side comparison.
The only thing that I am worried about is whether the color remapping is going to color the player's uniform correctly or not, but outside of that, I personally would be ready to accept these as-is. I understand it's subjective and this is only my opinion but there it is for you.
Huh now that you mentioned it is does lack extra frames, the reason why I've copy & pasting the sprite was just to save time if this is a problem then I can change or update itNash wrote:I can only give my artist opinion - while it is indeed an improvement over the current ones (in terms of shading and animation), I still think the animation quality isn't the best it could be - if I were assigned to do these, I certainly wouldn't be satisfied with this animation.
Specifically, what I mean is that only the legs are actually individually animated, while the entire upper body is obviously copy-pasted across all the frames. Passable, and by no means terrible; just not of the highest quality.
As I said though - animation quality aside, these are still better than what's already available.
Just my opinion.
Hahahahaha how did you figured it out!?Accensus wrote:Crouch walking on those sprites reminds me of this for some reason