Dragon Sector (Remake) Mapset

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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

NovaRain wrote: Sun Jul 30, 2023 8:13 pm For some reason it seems security drones and turrets cannot damage (or kill) the end boss of map06, I watched it being spammed by their plasma balls over 5 mins but it behaves like nothing happen.
Yes, this is intentional. We might look into adjusting this behavior, but at the moment they can hurt his minions but not him.
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Hello again, good Doomers!

It’s been about a month since the last update to Dragon Sector (The Remake), but we haven’t been sitting idle. There have been a lot of things that we felt needed refining, and we’ve taken that month to do exactly that.

Along with the fixes has come a total rebalancing of all of the maps. They aren’t so stuffed with ammo now, which will make finding the base’s assets and using them to your advantage more worthwhile.

We have also laid the groundwork for Cooperative play. Currently there are 5 player starts per map. We have tested this briefly, and it does work over LAN, but our results were mixed when playing with Project Brutality. Still, if you fancy playing our maps with a friend, let us know how it goes, and we can always work from there.

https://www.moddb.com/mods/dragon-secto ... -released1
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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Good day to you all, Doomers!

Today we’re bringing you an update to Dragon Sector (The Remake) that brings with it a set of fixes and improvements. Every map has had some tweaks done, but that’s only the start of it. This release includes the new PowerUps we’ve been working on, one of which is sort of a proof-of-concept at this point. We’ve also made improvements to how the Security Bot and Drone work, which should make them fight a bit smarter.

IRL stuff has put a bit of a damper on development over the past couple of months. We can’t say specifically when we’ll begin on Map 7 yet. That said, as things settle, we’ll start to get a better idea of the concept and where Map 7 will draw its inspirations from.

Map 6 was a real beast of a map to work on, and it took a lot out of BarefootMapMaker, so we’re both getting our creative energies back.

That said, we’ll keep updating the mod with our progress and fixes, so you can keep enjoying the latest and best version of Dragon Sector (The Remake).

Thanks to everyone who has played the mod! We hope that you enjoy the latest batch of fixes. We think you’ll find the improvements notable, and worth the time to download!

Image
Image

For more details see the mod page on ModDB below.

https://www.moddb.com/mods/dragon-secto ... 2-released

This release is fixes and improvements to further smooth down the rough edges we found and had reported to us.
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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Voting is open for The Doom Awards. It'd be awesome if those of you that like our maps could vote for us! Check out the post below for more info and voting directions.

https://www.moddb.com/mods/dragon-secto ... oom-awards

Thanks everyone!
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

We've updated Dragon Sector (The Remake) to v0.65. You can find the news post here.

https://www.moddb.com/mods/dragon-secto ... ticlesform

A lot of changes to balance have happened. The security bot is now initially implementing KAI for its movement. There's still work to do there, but as a starting point, I'm happy with the improvement.

Plus, some of the maps have received substantial expansions. So, there's a lot to enjoy here.

Hope you all enjoy it!
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NovaRain
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Re: Dragon Sector (Remake) Mapset

Post by NovaRain »

What's the deal with those "static rockets" in v0.65? They can't be shot to detonate, and one in the first secret in map02 prevents me from getting the secret without being seriously hurt, unless it's meant to be a demonstration with the nearby Berserk.
Also I feel there are less ammo (noticeably shells) in at least map01, as now I have to worry the shell count playing with the same Supercharge mod.
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Not sure how I missed this post. But either way, I think that's a bug. We released 0.66a9 recently, and that has a lot of changes. As to the lack of ammo, we've been getting a lot of feedback about that. In the next update we're adding more ammo back in. We went a bit too hard, skewing too much toward having a perfect run with little leeway. We're gonna fix that.
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

We're back with another update. You can see the news post for it here, which will give you a rundown of the many changes made.

https://www.moddb.com/mods/dragon-secto ... 70-is-here

For those who gave us feedback about the ammo being a problem, thank you! We've tried to address that here. Hopefully you folks like the changes. Keep letting us know how we're doing, though!

Thanks!
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wran
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Re: Dragon Sector (Remake) Mapset

Post by wran »

Hey just to let you know that the standalone version crashes on startup unless you delete this line of code:
Capture2.JPG
That aside I love what you've done here, fantastic ambition and attention to detail. Look forward to the next update.
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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

wran wrote: Thu Jun 13, 2024 8:34 pm Hey just to let you know that the standalone version crashes on startup unless you delete this line of code:

Capture2.JPG

That aside I love what you've done here, fantastic ambition and attention to detail. Look forward to the next update.
Thanks for letting me know. I just released an update that fixes that and also addresses some stuff that was causing some bad lag.

https://www.moddb.com/mods/dragon-secto ... x-released
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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

It seems I forgot to post the new release here. So, better late than never.

https://www.moddb.com/mods/dragon-secto ... 1-released

0.71 is a maintenance release. More new content is yet to come.
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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Finally! Version 1.0 is out!

https://www.moddb.com/mods/dragon-secto ... 0-released

It’s hard to believe that it’s been nearly five years since we started this project. Our first release, back in 2021, had been in the works for several months prior to that, off and on as we tested things out. That one map showed us that there were people out there that liked the same sort of map style and gameplay that we did, so we kept going.

It’s been a really long journey to get here, with thousands of hours of work, testing, retesting, iterating, and taking in feedback where it was appropriate. Now, Dragon Sector (The Remake) is finished and ready to go out.

For those of you who have been following along with us over the years, you’ve seen it develop, and seen the changes happen along with us. But, there are going to be many people who would rather wait for it to be finished before jumping in, which we can respect, too.

Normally, we usually post a list of changes here, but for the 1.0 release, it seems more appropriate to go over just what the mod offers, so everyone knows what they are getting into.

A note about GZDoom 4.11.1: At the moment, we do not recommend using this version of GZDoom. We’ve found an issue that causes GZDoom to freeze up while playing various mods. The GZDoom team is aware of this now, but there is no fix yet. The full download of the mod comes with 4.14.0a, so this won’t be an issue for those that download that package.

Features
  • Nine Maps - The mod comes with nine large, detailed maps. Eight of them are the main campaign, and one is a secret map. Each map takes thematic and design cues from iconic DOOM and DOOM II maps, but with our own take on the source material.
  • Secrets - Finding secrets in Dragon Sector (The Remake) isn’t just for fun or stat completion. There’s lots of helpful items scattered about that will help give you an edge as you play through these challenging maps.
  • Security Assets - Dragon Sector (The Remake)’s base contains several types of security hardware you can find and make use of. If the base’s inhabitants had been able to, then maybe things would not have turned out so bad for them. These assets fall into three types:
  • Security Bot - A tracked four barreled patrol robot. In close, or from a distance, this bot is very helpful with small to mid-level enemies.
  • Security Drone - A flying companion to the bot, this drone isn’t as powerful, but it can go places the bot can’t.
  • Turrets - Plasma and Rocket turrets for long range suppression.
  • Unique Items - The mod features a set of unique items that grant passive abilities. These include reducing damage, making armor more effective, doubling damage output, doubling powerup duration, and more! Check the help screen, or the manual for more details.
  • Item Synergies - Some items interact with each other, granting additional effects when paired.
  • Monster variants - Dragon Sector (The Remake) has over a dozen monster variants. Each one modified to suit the gameplay style of the maps. Original monster credits are in the manual, of course.
We’re thrilled to be able to bring this project to its conclusion, and we hope that you’ll enjoy playing it as much as we enjoyed making it!

As to the future? Well, maybe we’ll take a bit of a break to relax and recharge. Then, well, we’ve already got ideas for another project brewing.

So, go on and hit that download button, and if you’re so inclined, leave a follow, so you can stay up to date.
We’d like to extend a heartfelt thank you to the GZDoom and Project Brutality teams for their help. Thanks, everyone, for the support! It means a great deal to us.

This project is done, but we’re not going away. We look forward to sharing news once we’ve got something substantial to show!

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