Dragon Sector (Remake) Mapset

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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

NovaRain wrote: Sun Jul 30, 2023 8:13 pm For some reason it seems security drones and turrets cannot damage (or kill) the end boss of map06, I watched it being spammed by their plasma balls over 5 mins but it behaves like nothing happen.
Yes, this is intentional. We might look into adjusting this behavior, but at the moment they can hurt his minions but not him.
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Hello again, good Doomers!

It’s been about a month since the last update to Dragon Sector (The Remake), but we haven’t been sitting idle. There have been a lot of things that we felt needed refining, and we’ve taken that month to do exactly that.

Along with the fixes has come a total rebalancing of all of the maps. They aren’t so stuffed with ammo now, which will make finding the base’s assets and using them to your advantage more worthwhile.

We have also laid the groundwork for Cooperative play. Currently there are 5 player starts per map. We have tested this briefly, and it does work over LAN, but our results were mixed when playing with Project Brutality. Still, if you fancy playing our maps with a friend, let us know how it goes, and we can always work from there.

https://www.moddb.com/mods/dragon-secto ... -released1
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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Good day to you all, Doomers!

Today we’re bringing you an update to Dragon Sector (The Remake) that brings with it a set of fixes and improvements. Every map has had some tweaks done, but that’s only the start of it. This release includes the new PowerUps we’ve been working on, one of which is sort of a proof-of-concept at this point. We’ve also made improvements to how the Security Bot and Drone work, which should make them fight a bit smarter.

IRL stuff has put a bit of a damper on development over the past couple of months. We can’t say specifically when we’ll begin on Map 7 yet. That said, as things settle, we’ll start to get a better idea of the concept and where Map 7 will draw its inspirations from.

Map 6 was a real beast of a map to work on, and it took a lot out of BarefootMapMaker, so we’re both getting our creative energies back.

That said, we’ll keep updating the mod with our progress and fixes, so you can keep enjoying the latest and best version of Dragon Sector (The Remake).

Thanks to everyone who has played the mod! We hope that you enjoy the latest batch of fixes. We think you’ll find the improvements notable, and worth the time to download!

Image
Image

For more details see the mod page on ModDB below.

https://www.moddb.com/mods/dragon-secto ... 2-released

This release is fixes and improvements to further smooth down the rough edges we found and had reported to us.
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Voting is open for The Doom Awards. It'd be awesome if those of you that like our maps could vote for us! Check out the post below for more info and voting directions.

https://www.moddb.com/mods/dragon-secto ... oom-awards

Thanks everyone!
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

We've updated Dragon Sector (The Remake) to v0.65. You can find the news post here.

https://www.moddb.com/mods/dragon-secto ... ticlesform

A lot of changes to balance have happened. The security bot is now initially implementing KAI for its movement. There's still work to do there, but as a starting point, I'm happy with the improvement.

Plus, some of the maps have received substantial expansions. So, there's a lot to enjoy here.

Hope you all enjoy it!
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NovaRain
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Re: Dragon Sector (Remake) Mapset

Post by NovaRain »

What's the deal with those "static rockets" in v0.65? They can't be shot to detonate, and one in the first secret in map02 prevents me from getting the secret without being seriously hurt, unless it's meant to be a demonstration with the nearby Berserk.
Also I feel there are less ammo (noticeably shells) in at least map01, as now I have to worry the shell count playing with the same Supercharge mod.
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Not sure how I missed this post. But either way, I think that's a bug. We released 0.66a9 recently, and that has a lot of changes. As to the lack of ammo, we've been getting a lot of feedback about that. In the next update we're adding more ammo back in. We went a bit too hard, skewing too much toward having a perfect run with little leeway. We're gonna fix that.
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

We're back with another update. You can see the news post for it here, which will give you a rundown of the many changes made.

https://www.moddb.com/mods/dragon-secto ... 70-is-here

For those who gave us feedback about the ammo being a problem, thank you! We've tried to address that here. Hopefully you folks like the changes. Keep letting us know how we're doing, though!

Thanks!
wran
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Re: Dragon Sector (Remake) Mapset

Post by wran »

Hey just to let you know that the standalone version crashes on startup unless you delete this line of code:
Capture2.JPG
That aside I love what you've done here, fantastic ambition and attention to detail. Look forward to the next update.
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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

wran wrote: Thu Jun 13, 2024 8:34 pm Hey just to let you know that the standalone version crashes on startup unless you delete this line of code:

Capture2.JPG

That aside I love what you've done here, fantastic ambition and attention to detail. Look forward to the next update.
Thanks for letting me know. I just released an update that fixes that and also addresses some stuff that was causing some bad lag.

https://www.moddb.com/mods/dragon-secto ... x-released

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