Dragon Sector (Remake) Mapset

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Daryn
Posts: 110
Joined: Wed Jan 23, 2019 10:22 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Professional X64
Graphics Processor: nVidia with Vulkan support

Re: Dragon Sector (Remake) Mapset

Post by Daryn »

NovaRain wrote: Sun Jul 30, 2023 8:13 pm For some reason it seems security drones and turrets cannot damage (or kill) the end boss of map06, I watched it being spammed by their plasma balls over 5 mins but it behaves like nothing happen.
Yes, this is intentional. We might look into adjusting this behavior, but at the moment they can hurt his minions but not him.
User avatar
Daryn
Posts: 110
Joined: Wed Jan 23, 2019 10:22 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Professional X64
Graphics Processor: nVidia with Vulkan support

Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Hello again, good Doomers!

It’s been about a month since the last update to Dragon Sector (The Remake), but we haven’t been sitting idle. There have been a lot of things that we felt needed refining, and we’ve taken that month to do exactly that.

Along with the fixes has come a total rebalancing of all of the maps. They aren’t so stuffed with ammo now, which will make finding the base’s assets and using them to your advantage more worthwhile.

We have also laid the groundwork for Cooperative play. Currently there are 5 player starts per map. We have tested this briefly, and it does work over LAN, but our results were mixed when playing with Project Brutality. Still, if you fancy playing our maps with a friend, let us know how it goes, and we can always work from there.

https://www.moddb.com/mods/dragon-secto ... -released1

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