Yes, this is intentional. We might look into adjusting this behavior, but at the moment they can hurt his minions but not him.
Dragon Sector (Remake) Mapset
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Dragon Sector (Remake) Mapset
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- Posts: 110
- Joined: Wed Jan 23, 2019 10:22 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11 Professional X64
- Graphics Processor: nVidia with Vulkan support
Re: Dragon Sector (Remake) Mapset
Hello again, good Doomers!
It’s been about a month since the last update to Dragon Sector (The Remake), but we haven’t been sitting idle. There have been a lot of things that we felt needed refining, and we’ve taken that month to do exactly that.
Along with the fixes has come a total rebalancing of all of the maps. They aren’t so stuffed with ammo now, which will make finding the base’s assets and using them to your advantage more worthwhile.
We have also laid the groundwork for Cooperative play. Currently there are 5 player starts per map. We have tested this briefly, and it does work over LAN, but our results were mixed when playing with Project Brutality. Still, if you fancy playing our maps with a friend, let us know how it goes, and we can always work from there.
https://www.moddb.com/mods/dragon-secto ... -released1
It’s been about a month since the last update to Dragon Sector (The Remake), but we haven’t been sitting idle. There have been a lot of things that we felt needed refining, and we’ve taken that month to do exactly that.
Along with the fixes has come a total rebalancing of all of the maps. They aren’t so stuffed with ammo now, which will make finding the base’s assets and using them to your advantage more worthwhile.
We have also laid the groundwork for Cooperative play. Currently there are 5 player starts per map. We have tested this briefly, and it does work over LAN, but our results were mixed when playing with Project Brutality. Still, if you fancy playing our maps with a friend, let us know how it goes, and we can always work from there.
https://www.moddb.com/mods/dragon-secto ... -released1