HXDD: A Heretic and Hexen Wad Merger

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
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irukanjji
Posts: 116
Joined: Fri Feb 28, 2014 4:27 pm

Re: HXDD: A Heretic and Hexen Wad Merger

Post by irukanjji »

Hi Lemon KIng, i like a lot your work, merging heretic and hexen, and i´ve a question can this tool merge also fatespath https://www.moddb.com/games/heretic/add ... -extension, because I like to play episode 6, without having to access the console, to play these 3 maps
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Lemon King
Posts: 17
Joined: Thu Jul 15, 2021 10:01 am

Re: HXDD: A Heretic and Hexen Wad Merger

Post by Lemon King »

Totally forgot about Fate's Path, I'll add it in my next update.
irukanjji
Posts: 116
Joined: Fri Feb 28, 2014 4:27 pm

Re: HXDD: A Heretic and Hexen Wad Merger

Post by irukanjji »

Thanks m8
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Lemon King
Posts: 17
Joined: Thu Jul 15, 2021 10:01 am

Re: HXDD: A Heretic and Hexen Wad Merger

Post by Lemon King »

e: post removed with a better example.
Last edited by Lemon King on Fri Nov 26, 2021 10:00 pm, edited 1 time in total.
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Lemon King
Posts: 17
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Re: HXDD: A Heretic and Hexen Wad Merger

Post by Lemon King »

Turns out its way more possible than I thought, so now I've layed out a foundation for Hexen II stuff with a Necromancer Test.
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Lemon King
Posts: 17
Joined: Thu Jul 15, 2021 10:01 am

Re: HXDD: A Heretic and Hexen Wad Merger

Post by Lemon King »

Small preview of whats coming up with the Hexen 2 addition as it progresses into a playable state.
  • Currently have all Hexen 2 classes added with Weapons still in heavy WIP.
  • Hexen 2 Progression system is fully functional and is controllable by an option.
  • Hexen style armor is now an option.
All progression additions will be rolled into Heretic + Hexen classes as an option to control gameplay preference.



HXDD is now sitting in a weird spot between a gameplay mod and a simple wad merger. :shock:
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Lemon King
Posts: 17
Joined: Thu Jul 15, 2021 10:01 am

Re: HXDD: A Heretic and Hexen Wad Merger

Post by Lemon King »

Still moving along with the remaining classes and weapons being implemented, FX is still heavy WIP.

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Lemon King
Posts: 17
Joined: Thu Jul 15, 2021 10:01 am

Re: HXDD: A Heretic and Hexen Wad Merger

Post by Lemon King »

Been awhile since I've last gave an update.

Wad Assembler is being updated with additional support for Hexen II files and assets.
Scripting 5 classes with 4 weapons each with 2 firing modes and unique interactions depending on powered state has been quite a lot of work but is still pretty far along.

Leveling system is in and is fully functional.
Playstyle system is in but does not exist in UI.

Current development states of each of the classes are as follows:
  • Paladin: All weapons are implemented, missing some polish. Class skills are WIP.
  • Crusader: All weapons are implemented, missing some polish. Class skills are implemented.
  • Necromancer: 3/4 weapons are implemented. Class skills are implemented.
  • Assassin: 3/4 weapons are implemented. Class skills are WIP.
  • Demonness: 3/4 weapons are implemented. Class skills are WIP.
Primary goals for the next release will be to have all class weapons implemented and some Heretic + Hexen analog items implemented too.

HXDD has become less of a "Creation, Conversion, and Editing" project and much closer to a TC / Gameplay Mod project now.
DarkkOne
Posts: 203
Joined: Mon Jun 06, 2016 11:26 pm

Re: HXDD: A Heretic and Hexen Wad Merger

Post by DarkkOne »

So... I really like playing Hexen with XRPG. And I like Doom with Wadsmoosh + Episodic-EX + DoomRPG. Basically, I really like the idea of playing through Heretic + Hexen with a single character that gains stats and advances the whole way, which this would be a key part of, along with XRPG, and theoretically Episodic-EX (which works on Heretic, but I'm not sure how it'd work with this).

Of course the big flaw would be any conflicts between the gameplay modifications you've made and the ones XRPG makes.

Would parameters of some sort make sense? Like "generate the maps, but include just the vanilla Hexen player classes, unmodified." Or is that just a nonsense idea?

It kinda ties into the whole "become a TC" aspect of this - parameters could be added for Hexen Maps in Heretic (preserving the vanilla class, for maximum compatibility with gameplay mods), Heretic Maps in Hexen (similar), Combine both, and "So, we put some more Hexen in your Hexen." Hexen 2 content.
GuilcruArt
Posts: 2
Joined: Wed Aug 03, 2022 6:35 am

Re: HXDD: A Heretic and Hexen Wad Merger

Post by GuilcruArt »

I'm having this error everytime I try to run the .jar file. And yes, I've put all the required .wad files into the wad folder.

DarkkOne
Posts: 203
Joined: Mon Jun 06, 2016 11:26 pm

Re: HXDD: A Heretic and Hexen Wad Merger

Post by DarkkOne »

GuilcruArt wrote:I'm having this error everytime I try to run the .jar file. And yes, I've put all the required .wad files into the wad folder.

Try changing folders to the folder the .jar is in first, rather than running it from another folder.
GuilcruArt
Posts: 2
Joined: Wed Aug 03, 2022 6:35 am

Re: HXDD: A Heretic and Hexen Wad Merger

Post by GuilcruArt »

DarkkOne wrote:Try changing folders to the folder the .jar is in first, rather than running it from another folder.
I've done that. The same error persists, it can't detect the .wads for some reason.
cacopoggerbv
Posts: 3
Joined: Thu Jul 21, 2022 5:07 pm
Graphics Processor: Intel (Modern GZDoom)

Re: HXDD: A Heretic and Hexen Wad Merger

Post by cacopoggerbv »

I have the same problem, i tried everything but nothing works. I have the wads and gzdoom pk3's on the wads folder, but dont work.
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