But who knows...... I might still do it anyway.

Ha! That's awesome because I've been really enjoying GZDoom3!Xim wrote:I'm really enjoying this mod so far.
Good to hear.BrettBotTheCryonaut wrote:Ha! That's awesome because I've been really enjoying GZDoom3!Xim wrote:I'm really enjoying this mod so far.
Loading hdest after the d64 core overwrites the hud which is good but I cannot sprint and the HD options menu which is usually on the mainscreen is now gone.BrettBotTheCryonaut wrote:Xim: Cool - Looking forward to checking it out tonight!
cosmos10040: Hmmm MORE modular you say? I suppose I could separate the HUD/GUI elements into their own module and have the Core module just be the textures, lighting, decorative elements, and environmental sounds. I'll have to think about that. In the meantime, have you tried loading The D64ifier core module first and then Hideous Destructor so that Hideous Destructor overwrites the D64 HUD instead of the other way around?
Are you talking about the ones for Doom 64 Retribution? That project is pretty self-contained as far as the textures go, and with the D64ifier about 65% of the textures were custom created by stitching together bits and pieces of original Doom 64 textures to create new replacements for every patch, flat, and texture in the original Doom & Doom II, so a texture pack for Doom Retribution wouldn't be able to do much if used with the D64ifier.Rex705 wrote:Now if only you used the Doom 64 PBR textures oh boy this would really be looking sweet