World War Wolf Gameplay Mod [WIP]

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armymen12002003
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Re: World War Wolf Gameplay Mod [WIP]

Post by armymen12002003 »

DeeDeeOZ wrote:So I'm pretty much certain it's liked to the archvile spawn in the mixer, uploaded it again with it reduced back to regular version spawns as never had problem with these (short term fix). Long term I'm going to go back over the guys I pulled and figure which one is causing it and fix it.
armymen12002003 wrote:any chance of the order troops having the order troops spawn without allied troops beside them?
This is probably on the cards, still working on some sprites to fill out full enemy rosters and will give the order guys own set so you can load it with either allied or axis ones.

Real life is a little bit intense at moment so will probably be slow going for a while, sorry.
No worries take your time man just glad you tweaked it.
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guest6777
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Re: World War Wolf Gameplay Mod [WIP]

Post by guest6777 »

i summoned stealth mancubus, it's crashing all the time!
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

guest6777 wrote:i summoned stealth mancubus, it's crashing all the time!
Ah crap. This will be the same problem armymen12002003 was having but on different spawn. this is the Japanese boss spawn which who where also added to archvile spawns in mixer version. Pretty sure a sound is causing crash.

Give me a sec, I'm just Changing spawn roster and trying it out.

EDIT* updated both files with new spawns for StealthMancubus (now just Japanese supersoldiers) and added Bombasee and General Wolfstone back to archvile spawns in mixer version. going to try and figure out which Japanese boss is causing crash, they all work when i summon them independently . :? Please let me know if this still causes issue. might just have to find new sounds for all of them.
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guest6777
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Re: World War Wolf Gameplay Mod [WIP]

Post by guest6777 »

DeeDeeOZ wrote:
guest6777 wrote:i summoned stealth mancubus, it's crashing all the time!
Ah crap. This will be the same problem armymen12002003 was having but on different spawn. this is the Japanese boss spawn which who where also added to archvile spawns in mixer version. Pretty sure a sound is causing crash.

Give me a sec, I'm just Changing spawn roster and trying it out.

EDIT* updated both files with new spawns for StealthMancubus (now just Japanese supersoldiers) and added Bombasee and General Wolfstone back to archvile spawns in mixer version. going to try and figure out which Japanese boss is causing crash, they all work when i summon them independently . :? Please let me know if this still causes issue. might just have to find new sounds for all of them.
Thanks, i can use ur sprites japanese on my other mod called beast incarnation unofficial?
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

guest6777 wrote: Thanks, i can use ur sprites japanese on my other mod called beast incarnation unofficial?
If you want to use some of my stuff, that is fine with me, I,m pretty good with people taking and using anything of mine, but most of my stuff is built on other people's so please make sure to give them proper credit.
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guest6777
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Re: World War Wolf Gameplay Mod [WIP]

Post by guest6777 »

DeeDeeOZ wrote:
guest6777 wrote: Thanks, i can use ur sprites japanese on my other mod called beast incarnation unofficial?
If you want to use some of my stuff, that is fine with me, I,m pretty good with people taking and using anything of mine, but most of my stuff is built on other people's so please make sure to give them proper credit.
Nice, i give credits, no problem man :)
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TheLostSoulSpewer
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Location: Doom II/2 Map 20: Gotcha!

Re: World War Wolf Gameplay Mod [WIP]

Post by TheLostSoulSpewer »

Pretty good mod! This only a minor oddity but there is a random black pixel off to the right of the screen in the 50cal hmg's sprite, but it's only a minor oddity. I'm probably going to play going down or something like that with this later. :D
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

TheLostSoulSpewer wrote:Pretty good mod! This only a minor oddity but there is a random black pixel off to the right of the screen in the 50cal hmg's sprite, but it's only a minor oddity. I'm probably going to play going down or something like that with this later. :D
Thanks, always nice to hear positive feedback :)
Nice catch on the rogue pixel, fixed and re-uploaded both versions on main page, was on all frames which actually made it harder to spot then if it had of flickered.

Also Going Down is pretty good with this, have fun!

*Also wanted to let people know I plan on working on this some more soon, keep getting distracted and real life to busy lately, which has been horrible for my motivation (and time). Hope to knuckle down and get more done in near future.
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YasuoProjectX
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Re: World War Wolf Gameplay Mod [WIP]

Post by YasuoProjectX »

can you tell me what map is that in the first screenshot you have there?

oh umm yeah your mods so perfect at all 11/10
- Much Axis Troops
- Weapons not so bad
- Hud so similar but perfect
- Enemies are no very aggressive (kinda)
- Gets Nosebleeds lol
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

YasuoProjectX wrote:can you tell me what map is that in the first screenshot you have there?
Its Lost Civilization 1 (MAP07). Probably one of my favorite mapsets of all time.

Also thanks for the really nice feedback! :D always nice to get positive reviews.

Have been considering coming back to this a lot lately as there's is still some stuff that needs fixing/changing. Just been busy and also working on other stuff while the motivation is there.

Again super glad your enjoying it.
Crossed Guns
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Re: World War Wolf Gameplay Mod [WIP]

Post by Crossed Guns »

Can I use these weapon sprites if I give credit?
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

Crossed Guns wrote: Sat Aug 13, 2022 5:43 pm Can I use these weapon sprites if I give credit?
As with all my stuff I'm completely fine with people using it in other mods, but please make sure all original authors receive proper credit (should all be listed in the credits.txt's inside mod). Also please be aware that alot of these are originally from WW_Nazis and it would probably be polite to get permission there aswell.

..on a unrelated note I have been doing some work on this in my spare time as a (much needed)mood booster and while there is nothing worth showing yet I got some interesting ideas for improving this.
ApexMX
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Re: World War Wolf Gameplay Mod [WIP]

Post by ApexMX »

[quote="Gezzdt"] I like your mod! But, would it be possible to do a loadout system? So that i can choose for every slot just 2 weapons or that just the weapons spawn that i choose? To be honest, there are too many weapons for me. [/quote]

If you want a weapon equipment limit system, this mod might be useful :) :
viewtopic.php?t=81508&sid=49824b03baaa4 ... b0ae083569
Last edited by ApexMX on Mon Jun 01, 2026 1:40 pm, edited 1 time in total.
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Shatter-Thought[V-4]
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Re: World War Wolf Gameplay Mod [WIP]

Post by Shatter-Thought[V-4] »

I have an odd bug report that only seemed to really happen with one map called Infernal Odyssey wherein after obtaining the blue and red keys, I was unable to open the red and blue key door.

I've never had a problem with keys in other maps, however I had not encountered a 2 key door using this specific mod, so maybe there is something in particular.

On another topic, I have found that the withering firepower that can get blasted in your face because of how every monster is replaced by one with ranged weapons, including pinkies, can tilt the game balance hard even if the map is not slaughter-style.

I would like to recommend you take a page from another wolfenstein mod and have enemies drop rootbeers on occasion to taper off how quickly a player's health can be taken down from large ambushes.

Lastly, would you mind if someone were to create a weapon-only pk3 of your mod so players can mix and match them up? I'm not inferring I would do this anytime soon, but I would like to consider trying to do this at a later date but only with your permission if it's fine.

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