Announcing BFTree: a large-scale Doom II map. The setting for this nonlinear adventure is a valley with the Tallest Tree in all the lands. Explore the surrounding caves and forest before finally battling your way through treetops towards the top!
BFTree features the classic pack of monsters, with the odd cameo here and there of a Wyvern and some poor abominations of my own design.
On the whole this map should not be too challenging. On UV there are a few nasty fights but overall this map is not designed to punish the player too much. A first-time playthrough will probably take between 30 and 45 minutes. (This will become more clear with testing).
Download/Release date:
Possibly the end of August? I hope to be able to release a beta version soon and get started on testing. I’m still learning how to actually assemble a map.
Information:
IWAD: Doom 2
Port: GZDoom
Maps: MAP01
Freelook, jumping and crouching are not needed. That said: jumping and freelook might add to your experience
Single player, can also be enjoyed in co-op
Difficulty Settings: Yes, implemented
Tested with: GZDoom 4.4.2, 4.5.0 and 4.6.0
Credits:
The map mainly uses the OTEX texture pack by ukiro
Additional textures, sprites and models by others and myself (full details will be included in text file with release)
Music: featuring tracks from The Ultimate MIDI Pack by the amazing Bloo and Xulgonoth, and a new track written for this map by none other than stewboy! I’m working on the intro and outro music myself.
I made lots and lots of custom tree sprites with jval’s PTree and Doomtree
This is my first stand-alone map, having participated in community mapping and MIDI projects since November 2020.
Screenshots:
Spoiler:More screenshots:
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