I have this code:
What I need to happen is to play the starting sound AND to immediately start playing the looped sound as well. But that doesn't happen; instead "doors/slow/open" plays first, then only after it ends "doors/slow/loop" starts playing.
Code: Select all
:DoorOpenNormal play doors/slow/open playrepeat doors/slow/loop stopsound doors/slow/stop end
So, how do I get what I need, and what's the difference between play and playuntildone?