Hello,
I'm currently making a mod for Zandronum (so no ZScript) and I'm trying to figure out a way to fetch the 4 character sprite name of an actor (like "TROO" for the DoomImp) through ACS without editing any DECORATE files.
Unfortunately there's no APROP_SpriteName property for GetActorProperty which is complicating things quite a bit.
Can this even be done?
[ACS] Fetching 4 character sprite name from an actor?
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [ACS] Fetching 4 character sprite name from an actor?
No, ACS has no access to this.
Re: [ACS] Fetching 4 character sprite name from an actor?
All right, thanks for the quick response.Graf Zahl wrote:No, ACS has no access to this.