A mod where enemies can die from earlier damage
A mod where enemies can die from earlier damage
I enjoyed Hideous Destructor's "damage a monster without killing it and it can still die from blood loss\previous damage shortly afterwards" mechanic. Is there a mod that can add this to a game? HD is a bit more than I can chew but would love to be able to have a "bleed out" damage system like that for enemies. Is something like that available? Thank you.
Re: A mod where enemies can die from earlier damage
Here's a small mod that does that.
It adds to a special counter how much the monster was damaged and every half a second it will damage the monster for 1 damage until the counter is drained.
So if you hit a monster for 10 damage, it will take 10 more damage over the span of 5 seconds.
You will probably have to tweak the mod to your liking, as I really just made it in 5 minutes without much balancing.
I tried to leave comments describing functions in the code.
It adds to a special counter how much the monster was damaged and every half a second it will damage the monster for 1 damage until the counter is drained.
So if you hit a monster for 10 damage, it will take 10 more damage over the span of 5 seconds.
You will probably have to tweak the mod to your liking, as I really just made it in 5 minutes without much balancing.
I tried to leave comments describing functions in the code.
- Attachments
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Enemy Bleed.wad- (1.14 KiB) Downloaded 65 times
Re: A mod where enemies can die from earlier damage
Hi Jarewill, I just tried your mod in doom 2 vanilla and it works great! Some bleed out from earlier hits, some don't. Just what I was hoping for. My coding knowledge is *very* limited but I opened it up in slade and with your comments its easy to understand for me. I really appreciate you taking the time to write that chunk of code. Cheers!
